Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Flying Races: Limiting Flight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7309443" data-attributes="member: 6779196"><p>Sure, but those are constraints I don’t particularly want to design around on the off-chance that one of my players wants to play an aaracokra. Much easier to just tell that player, “sorry, that race isn’t suited to my campaign.”</p><p></p><p>Besides, if they only take the races because flying, they are going to be in a lot worse problems.</p><p></p><p></p><p></p><p>Good for you. My experience has been different.</p><p></p><p></p><p>I’m familiar with players’ ability to come up with creative solutions to obstacles, thanks. Let’s proceed under the assumption that I am a competent enough DM to account for my PCs capabilities in constructing challenges for them. Chasms and cliffs are not my only concern, they are examples of the type of obstacle that concerns me. Namely, obstacles that require flight to bypass. Sure, I can account for players having the ability to fly if need be, and I do for PCs over 5th level. But I find value in being able to expect certain capabilities to consistently become available at certain levels, so as to create a sense of progression, when newly gained abilities give the PCs the ability to bypass obstacles that were previously impassable.</p><p></p><p></p><p>Ok, I don’t allow flight that lacks restrictions beyond those already inherent to the flying rules themselves. I figured that went without saying, but I guess not.</p><p></p><p></p><p>Ok, it’s clear we’re working from different baseline assumptions here. Generally, I don’t allow aaracokra. If a player really wanted to play one and was willing to accept a nerf such as not gaining their fly speed until level 5, I would not impose the same restriction on aaracokra NPCs. I am comfortable with PCs and NPCs playing by different rules (which they do by 5e RAW anyway), and the player is voluntarily accepting a restriction on what the race is normally capable of in order to be allowed to play one, because th race’s normal capabilities are not appropriate for PCs in my game.</p><p></p><p></p><p>Ok? I don’t care about them applying past level 5, that’s the point flight gates become passable anyway.</p><p></p><p></p><p>Yes. Yes, there are. I too use such gates. That doesn’t mean I want other gates taken out of my toolbox.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7309443, member: 6779196"] Sure, but those are constraints I don’t particularly want to design around on the off-chance that one of my players wants to play an aaracokra. Much easier to just tell that player, “sorry, that race isn’t suited to my campaign.” Besides, if they only take the races because flying, they are going to be in a lot worse problems. Good for you. My experience has been different. I’m familiar with players’ ability to come up with creative solutions to obstacles, thanks. Let’s proceed under the assumption that I am a competent enough DM to account for my PCs capabilities in constructing challenges for them. Chasms and cliffs are not my only concern, they are examples of the type of obstacle that concerns me. Namely, obstacles that require flight to bypass. Sure, I can account for players having the ability to fly if need be, and I do for PCs over 5th level. But I find value in being able to expect certain capabilities to consistently become available at certain levels, so as to create a sense of progression, when newly gained abilities give the PCs the ability to bypass obstacles that were previously impassable. Ok, I don’t allow flight that lacks restrictions beyond those already inherent to the flying rules themselves. I figured that went without saying, but I guess not. Ok, it’s clear we’re working from different baseline assumptions here. Generally, I don’t allow aaracokra. If a player really wanted to play one and was willing to accept a nerf such as not gaining their fly speed until level 5, I would not impose the same restriction on aaracokra NPCs. I am comfortable with PCs and NPCs playing by different rules (which they do by 5e RAW anyway), and the player is voluntarily accepting a restriction on what the race is normally capable of in order to be allowed to play one, because th race’s normal capabilities are not appropriate for PCs in my game. Ok? I don’t care about them applying past level 5, that’s the point flight gates become passable anyway. Yes. Yes, there are. I too use such gates. That doesn’t mean I want other gates taken out of my toolbox. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Flying Races: Limiting Flight
Top