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Community
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Flying Races: Limiting Flight
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<blockquote data-quote="Oofta" data-source="post: 8456568" data-attributes="member: 6801845"><p>One note - this is an old thread. Nothing wrong with responding to it, just wanted to let you know.</p><p></p><p>Second, and more important, D&D is based on expectations and balance. I expect that a level 1 PC isn't going to break out a rocket launcher for example. I expect that I don't have to customize a significant percentage of encounters to counter perma-fly abilities. A flying PC can be very difficult to challenge depending on what type of game you play. A lot of my campaigns involve a significant number of street or wilderness encounters. </p><p></p><p>So if I want each and every PC to feel threatened on a regular basis, I have to take into consideration their build. That sharpshooter archer that hangs out in the back? Well, the bad guys just run around the tank that they can't hit anyway but is doing minimal damage to target the archer, or some of the opponents where flanking. But that works with just about any monster including animals or monsters like zombies that don't fly. But if that archer is 500 feet in he air, I have to have something capable of attacking them. I have to tailor a significant portion of the fights to counter that specific individual it gets difficult to balance. </p><p></p><p>I don't want to set up encounters specifically to counter a specific individual, I want to set up encounters that make sense for the scenario and the world. If enough encounters have flying monsters (which are quite rare) or every other encounter has a 10 foot ceiling then the person playing the flying PC is quite likely to feel like I'm picking on them and going out of my way to nerf their abilities. Because I would be. It's just a tough thing to balance.</p><p></p><p>So that's the main reason I limit flight*. If you can fly and if I don't build encounters to specifically counter that in my campaign, at least 80% of the time there will be no threat whatsoever to the flying PC. I don't want a PC that is effectively invulnerable to attack that often.</p><p></p><p><em>* Races are already limited for other reasons, but I also limit items.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8456568, member: 6801845"] One note - this is an old thread. Nothing wrong with responding to it, just wanted to let you know. Second, and more important, D&D is based on expectations and balance. I expect that a level 1 PC isn't going to break out a rocket launcher for example. I expect that I don't have to customize a significant percentage of encounters to counter perma-fly abilities. A flying PC can be very difficult to challenge depending on what type of game you play. A lot of my campaigns involve a significant number of street or wilderness encounters. So if I want each and every PC to feel threatened on a regular basis, I have to take into consideration their build. That sharpshooter archer that hangs out in the back? Well, the bad guys just run around the tank that they can't hit anyway but is doing minimal damage to target the archer, or some of the opponents where flanking. But that works with just about any monster including animals or monsters like zombies that don't fly. But if that archer is 500 feet in he air, I have to have something capable of attacking them. I have to tailor a significant portion of the fights to counter that specific individual it gets difficult to balance. I don't want to set up encounters specifically to counter a specific individual, I want to set up encounters that make sense for the scenario and the world. If enough encounters have flying monsters (which are quite rare) or every other encounter has a 10 foot ceiling then the person playing the flying PC is quite likely to feel like I'm picking on them and going out of my way to nerf their abilities. Because I would be. It's just a tough thing to balance. So that's the main reason I limit flight*. If you can fly and if I don't build encounters to specifically counter that in my campaign, at least 80% of the time there will be no threat whatsoever to the flying PC. I don't want a PC that is effectively invulnerable to attack that often. [I]* Races are already limited for other reasons, but I also limit items.[/I] [/QUOTE]
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