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<blockquote data-quote="Kahuna Burger" data-source="post: 920247" data-attributes="member: 8439"><p></p><p></p><p>size is tricky for a winged humanoid as well. If you are going for small wirey frame and hollow bones, you could impose strength and carrying capacity penalities of a small creature but the ac, attack and hide penalties of a large one. (assuming average size is medium.) </p><p></p><p></p><p></p><p>A running or falling start rule for low manuverability would add to its balancing factor in flight a lot. Lets say average flight on a bigger than tiny creature requires a leaping or falling start, poor is running (as running jump) or falling, clumsy must get a falling start. Falling start height proportional to size of course. </p><p></p><p></p><p></p><p>yeah, no skinny connections to the shoulder blades... we're talking glutes to pecs... </p><p></p><p></p><p></p><p>Perhaps in addition to the massive damage fort save, there should be some sort of massive damage rule for flight. the majority of the "non killing" damage a winged creature is gonna take will be to the wings after all...</p><p></p><p></p><p></p><p>I'm sure many still would for flavor if nothing else. And if you live to high levels and can take feats along the way to improve manuverability and attacks on the wing, it could eventually be a nice little bonus that you don't have to sweat the antimagic while flying. But its definitly not inherently overpowered...</p><p></p><p>Kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 920247, member: 8439"] [B][/b] size is tricky for a winged humanoid as well. If you are going for small wirey frame and hollow bones, you could impose strength and carrying capacity penalities of a small creature but the ac, attack and hide penalties of a large one. (assuming average size is medium.) [b][/b] A running or falling start rule for low manuverability would add to its balancing factor in flight a lot. Lets say average flight on a bigger than tiny creature requires a leaping or falling start, poor is running (as running jump) or falling, clumsy must get a falling start. Falling start height proportional to size of course. [b][/b] yeah, no skinny connections to the shoulder blades... we're talking glutes to pecs... [b][/b] Perhaps in addition to the massive damage fort save, there should be some sort of massive damage rule for flight. the majority of the "non killing" damage a winged creature is gonna take will be to the wings after all... I'm sure many still would for flavor if nothing else. And if you live to high levels and can take feats along the way to improve manuverability and attacks on the wing, it could eventually be a nice little bonus that you don't have to sweat the antimagic while flying. But its definitly not inherently overpowered... Kahuna burger [/QUOTE]
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