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Flying, Teleportation, Unwilling Mounts, and Falling - how would you rule?
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<blockquote data-quote="koga305" data-source="post: 6989341" data-attributes="member: 6747640"><p>Recently in my high-level game (15th level) the subjects of flying and teleportation have come up quite often. This has led to a number of situations and rules calls that the books only give sketchy guidance for. I'm really curious to see how you all would handle these situations.</p><p></p><p>Here are the characters involved and their relevant abilities*:</p><ul> <li data-xf-list-type="ul"><strong>Vel'Krathis</strong>, a tiefling Paladin (6)/Warlock (9) with a magic sword and the <em>misty step</em> and <em>dimension door</em> spells.</li> <li data-xf-list-type="ul"><strong>Ashryn</strong>, a half-elf Monk of the Four Elements (15) who can cast <em>fly</em> with her ki points and use <em>slow fall </em>as a reaction.</li> <li data-xf-list-type="ul"><strong>Ghravos</strong>, an elven Tempest Cleric (15). Though he can neither fly nor teleport, he can cast<em>control winds </em>as a domain spell.</li> </ul><p></p><p>Here are some of the situations that have come up*:</p><p></p><p></p><ol> <li data-xf-list-type="ol">In a pitched battle with hundreds of troops on both sides, two young red dragons circle above, providing guidance and occasional support to the undead side of the battle. Currently, they are out of range for even Vel'Krathis's extended <em>eldritch blast</em> - but not his trusty <em>dimension door </em>spell. He casts the spell, attempting to teleport on top of one of the dragons so he can attack it. Mechanically, what happens?</li> <li data-xf-list-type="ol">Through astounding feats of heroism, Vel'Krathis slays one of the dragons in midair, while atopt it. As he deals the final blow, with his first attack, he realizes the <em>other</em> dragon is within range of his <em>misty step</em>, which he casts as a bonus action. Can he attack the second dragon with his second attack, and if so, is it possible for him to stay astride it?</li> <li data-xf-list-type="ol">Vel'Krathis somehow slays the second dragon (on his turn), but he is out of spell slots and seems doomed to fall four hundred feet along with the dead dragon. Luckily, his friend Ghravos is watching from below and wants to cast <em>control winds</em> on his own turn to slow his friend's fall. Can he do it?</li> <li data-xf-list-type="ol">In a later battle, Vel'Krathis uses the <em>dimension door</em> tactic again to get on top of a wyvern in midair. He is able to climb aboard the creature using whatever mechanics you prefer. However, this time the creature has a rider (a wight gladiator, in this case), who attempts to remove him from the wyvern. How does this work mechanically?</li> <li data-xf-list-type="ol">Having wrestled the wight off of the wyvern, Vel'Krathis now faces a battle with the creature itself. The wyvern would like to shake Vel'Krathis off if it can; it would also like to attack the tiefling with its bite and stinger attacks. What can it do on its turn?</li> <li data-xf-list-type="ol">The wyvern is somehow able to remove Vel'Krathis from his back, seemingly dooming him to a hundred-foot fall. Luckily, his friend Ashryn is flying nearby and does her best to catch him before he falls to the ground. How is this resolved?</li> <li data-xf-list-type="ol">Ashryn is able to catch Vel'Krathis and prevents him from hitting the ground. Before landing, however, she is hit by an attack from the wyvern at 80 feet up and loses concentration on <em>fly</em>. Being a monk, she naturally takes advantage of her Slow Fall ability. Does this help Vel'Krathis?</li> <li data-xf-list-type="ol">Having failed to learn his lesson, Vel'Krathis tries the "<em>dimension door</em>-and-ride" tactic against the ancient red dracolich he goes up against next. This proves to be ineffective and he is knocked unconscious, with two failed death saving throws, before being throw from the dragon's back a hundred feet up. Ashryn is on the ground without her <em>fly</em> spell active. She wants to cast <em>fly</em> and catch Vel'Krathis's body on her turn before he hits the ground and dies. Is this possible, and if so, how is it resolved?</li> </ol><p></p><p>*Some of these situations have been modified from their original version. They have been formatted to fit your screen.</p><p></p><p>Please let me know what you think! I haven't posted my own ("in the moment") rules resolutions so as not to color your answers, but you can probably infer some of them anyway.</p></blockquote><p></p>
[QUOTE="koga305, post: 6989341, member: 6747640"] Recently in my high-level game (15th level) the subjects of flying and teleportation have come up quite often. This has led to a number of situations and rules calls that the books only give sketchy guidance for. I'm really curious to see how you all would handle these situations. Here are the characters involved and their relevant abilities*: [LIST] [*][B]Vel'Krathis[/B], a tiefling Paladin (6)/Warlock (9) with a magic sword and the [I]misty step[/I] and [I]dimension door[/I] spells. [*][B]Ashryn[/B], a half-elf Monk of the Four Elements (15) who can cast [I]fly[/I] with her ki points and use [I]slow fall [/I]as a reaction. [*][B]Ghravos[/B], an elven Tempest Cleric (15). Though he can neither fly nor teleport, he can cast[I]control winds [/I]as a domain spell. [/LIST] Here are some of the situations that have come up*: [LIST=1] [*]In a pitched battle with hundreds of troops on both sides, two young red dragons circle above, providing guidance and occasional support to the undead side of the battle. Currently, they are out of range for even Vel'Krathis's extended [I]eldritch blast[/I] - but not his trusty [I]dimension door [/I]spell. He casts the spell, attempting to teleport on top of one of the dragons so he can attack it. Mechanically, what happens? [*]Through astounding feats of heroism, Vel'Krathis slays one of the dragons in midair, while atopt it. As he deals the final blow, with his first attack, he realizes the [I]other[/I] dragon is within range of his [I]misty step[/I], which he casts as a bonus action. Can he attack the second dragon with his second attack, and if so, is it possible for him to stay astride it? [*]Vel'Krathis somehow slays the second dragon (on his turn), but he is out of spell slots and seems doomed to fall four hundred feet along with the dead dragon. Luckily, his friend Ghravos is watching from below and wants to cast [I]control winds[/I] on his own turn to slow his friend's fall. Can he do it? [*]In a later battle, Vel'Krathis uses the [I]dimension door[/I] tactic again to get on top of a wyvern in midair. He is able to climb aboard the creature using whatever mechanics you prefer. However, this time the creature has a rider (a wight gladiator, in this case), who attempts to remove him from the wyvern. How does this work mechanically? [*]Having wrestled the wight off of the wyvern, Vel'Krathis now faces a battle with the creature itself. The wyvern would like to shake Vel'Krathis off if it can; it would also like to attack the tiefling with its bite and stinger attacks. What can it do on its turn? [*]The wyvern is somehow able to remove Vel'Krathis from his back, seemingly dooming him to a hundred-foot fall. Luckily, his friend Ashryn is flying nearby and does her best to catch him before he falls to the ground. How is this resolved? [*]Ashryn is able to catch Vel'Krathis and prevents him from hitting the ground. Before landing, however, she is hit by an attack from the wyvern at 80 feet up and loses concentration on [I]fly[/I]. Being a monk, she naturally takes advantage of her Slow Fall ability. Does this help Vel'Krathis? [*]Having failed to learn his lesson, Vel'Krathis tries the "[I]dimension door[/I]-and-ride" tactic against the ancient red dracolich he goes up against next. This proves to be ineffective and he is knocked unconscious, with two failed death saving throws, before being throw from the dragon's back a hundred feet up. Ashryn is on the ground without her [I]fly[/I] spell active. She wants to cast [I]fly[/I] and catch Vel'Krathis's body on her turn before he hits the ground and dies. Is this possible, and if so, how is it resolved? [/LIST] *Some of these situations have been modified from their original version. They have been formatted to fit your screen. Please let me know what you think! I haven't posted my own ("in the moment") rules resolutions so as not to color your answers, but you can probably infer some of them anyway. [/QUOTE]
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