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Flying, Teleportation, Unwilling Mounts, and Falling - how would you rule?
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<blockquote data-quote="Fanaelialae" data-source="post: 6989682" data-attributes="member: 53980"><p>1) Up to the DM of course, but if your want something official you could use the Climb Onto A Bigger Creature rules on DMG 271. Since teleportation takes care of the "jumping on the creature" part, I'd just ask for a Athletics/Acrobatics check contested by the dragon's Acrobatics to hang on to the dragon.</p><p></p><p>2) Yes, I believe it is legal for him to "interrupt" his attacks to cast Misty Step. As to whether he can stay astride, see my answer to 1.</p><p></p><p>3) Assuming that Vel hasn't hit the ground by the time Ghravos goes (it takes about 5 seconds to fall 400 feet), I see no reason why not. The updraft option of the spell seems designed for this sort of situation. Keep in mind, however, that Vel will still take half damage from the fall (1/2 of 20d6).</p><p></p><p>4) Your question is cut off. I'm guessing you were saying the rider attempts to knock Vel off? In that case I'd use the rules from the aforementioned section of the DMG. Depending on how the rider is trying to knock Vel off, either the wyvern or the rider would make an Athletics/Acrobatics check opposed by Vel's.</p><p></p><p>5) Per the aforementioned section, knocking someone off you is an action, so unless the wyvern somehow can take 2 actions it can't both attempt to knock Vel off and also attack someone else.</p><p></p><p>6) DM's call. It only takes about 2.5 seconds to fall 100 feet, so unless she is adjacent to him when he falls or has super speed I'd say they're both out of luck. If she does meet one of those conditions then I'd let her use her reaction to make a Dexterity ability check to catch him in time (this is assuming she's strong enough to carry his weight of course).</p><p></p><p>7) DM's call. I might go with allowing it to work on both of them at half efficacy (for every monk level she has reduce falling damage by 2.5). If the campaign was particularly cinematic in a wuxia sense, I'd just let them both fully benefit.</p><p></p><p>8) DM's call, but given that she has 2.5 seconds to catch him before he hits the ground I'd say probably not. I might allow her a check if her turn is immediately after, and she can quicken fly (or something similar). Even in that case he'd most likely fall some distance before she catches him, meaning that they'd both take some damage (and with his 2 deaths saves, means that he dies). As I see it, he's most likely going to need resurrection magic. Someone in the party probably ought to learn feather fall...</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6989682, member: 53980"] 1) Up to the DM of course, but if your want something official you could use the Climb Onto A Bigger Creature rules on DMG 271. Since teleportation takes care of the "jumping on the creature" part, I'd just ask for a Athletics/Acrobatics check contested by the dragon's Acrobatics to hang on to the dragon. 2) Yes, I believe it is legal for him to "interrupt" his attacks to cast Misty Step. As to whether he can stay astride, see my answer to 1. 3) Assuming that Vel hasn't hit the ground by the time Ghravos goes (it takes about 5 seconds to fall 400 feet), I see no reason why not. The updraft option of the spell seems designed for this sort of situation. Keep in mind, however, that Vel will still take half damage from the fall (1/2 of 20d6). 4) Your question is cut off. I'm guessing you were saying the rider attempts to knock Vel off? In that case I'd use the rules from the aforementioned section of the DMG. Depending on how the rider is trying to knock Vel off, either the wyvern or the rider would make an Athletics/Acrobatics check opposed by Vel's. 5) Per the aforementioned section, knocking someone off you is an action, so unless the wyvern somehow can take 2 actions it can't both attempt to knock Vel off and also attack someone else. 6) DM's call. It only takes about 2.5 seconds to fall 100 feet, so unless she is adjacent to him when he falls or has super speed I'd say they're both out of luck. If she does meet one of those conditions then I'd let her use her reaction to make a Dexterity ability check to catch him in time (this is assuming she's strong enough to carry his weight of course). 7) DM's call. I might go with allowing it to work on both of them at half efficacy (for every monk level she has reduce falling damage by 2.5). If the campaign was particularly cinematic in a wuxia sense, I'd just let them both fully benefit. 8) DM's call, but given that she has 2.5 seconds to catch him before he hits the ground I'd say probably not. I might allow her a check if her turn is immediately after, and she can quicken fly (or something similar). Even in that case he'd most likely fall some distance before she catches him, meaning that they'd both take some damage (and with his 2 deaths saves, means that he dies). As I see it, he's most likely going to need resurrection magic. Someone in the party probably ought to learn feather fall... [/QUOTE]
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Flying, Teleportation, Unwilling Mounts, and Falling - how would you rule?
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