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*Pathfinder & Starfinder
Flying vs Armour vs Encumbrance
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<blockquote data-quote="Beretta" data-source="post: 1539209" data-attributes="member: 12260"><p>Hi all,</p><p></p><p>In a future campaign I wanted to open up the options with regards to available races. This could mean the possibility of PC's with wings, and thus the ability to fly.</p><p></p><p>However, in trying to nail down the specific rules in advance with regards to flying in armour or in a heavy load, I have come across several contradictory rulings and was hoping that somebody might be able to make more sense of it than I can.</p><p></p><p>I understand that the Core rules trump any other but there are still some inconsistencies that I would like to iron out. Here goes:</p><p></p><p>1./ In the MM, under Movement Modes (flying) p312, it says that: "a creature with a fly speed may move through the air at the indicated speed if carrying no more than a light load (note that medium armour does not necessarily constitute a medium load).</p><p></p><p>2./ In the PHB, under Barding, it says: "Flying mounts can't fly in medium or heavy barding."</p><p></p><p>3./ In Races of Faerun, an Avariel (winged elf) can fly 50ft (average maneuverability) "as long as they do not carry more than a medium load, are not wearing heavy armour, and are not fatigued or exhausted.</p><p></p><p>4./ Again in Races of Faerun, there is a feat called Outsider Wings, which states that they "allow you to fly at your land speed (average maneuverabilty). A medium or heavy load that would reduce your land speed reduces your flying speed by a proportionate amount."</p><p></p><p>So to deal with the 1./ and 2./, Armour and Barding are two distinctly different animals. A Griffon or Pegasus can fly only if carrying a light load and in light barding, while a harpy, gargoyle or lillend may fly whilst wearing medium or heavy armour so long as they are carrying a light load (I take the "medium armour does not necessarily constitute a medium load" to logically extend to heavy armour as well, as both reduce movement speed by the same amount and it isn't specifically excluded).</p><p></p><p>The armour vs barding seems to be a strange distinction. Why can't flying mounts follow the same rule as flying humanoids? Both creatures have wings, both are wearing armour, yet barding is somehow more 'inhibiting'? This is strange since flying mounts tend to have a higher Strength which offsets, to a large extent, the fact that the barding weighs twice as much for Large creatures (which they usually are).</p><p></p><p>With respect to 3./ and 4./, it would appear that Half-Celestials fly twice their base speed whilst wearing any armour - so long as they are carrying a light load. Yet Avariels, who don't get a +4 bonus to Strength, can fly carrying a medium load yet can't do so in heavy armour. Lastly, Aasimar or Tieflings with the Outsider Wings feat can fly at their base speed, in any armour, carrying any load. What the...?</p><p></p><p>It appears tha 1./, 3./, and 4./ are in conflict. </p><p></p><p>I guess what I am futiley seeking is some consistent element, but the rules seem to be all over the shop. Now, with any luck the players will be put off by the Level Adjustments for Half-Celestials and Aasimar/Tieflings, but just for my own peace of mind I would like to know whether I should lump them all together under one specific rule for flying humanoids, or else run them as all being different?</p><p></p><p>Thanks for your help!</p></blockquote><p></p>
[QUOTE="Beretta, post: 1539209, member: 12260"] Hi all, In a future campaign I wanted to open up the options with regards to available races. This could mean the possibility of PC's with wings, and thus the ability to fly. However, in trying to nail down the specific rules in advance with regards to flying in armour or in a heavy load, I have come across several contradictory rulings and was hoping that somebody might be able to make more sense of it than I can. I understand that the Core rules trump any other but there are still some inconsistencies that I would like to iron out. Here goes: 1./ In the MM, under Movement Modes (flying) p312, it says that: "a creature with a fly speed may move through the air at the indicated speed if carrying no more than a light load (note that medium armour does not necessarily constitute a medium load). 2./ In the PHB, under Barding, it says: "Flying mounts can't fly in medium or heavy barding." 3./ In Races of Faerun, an Avariel (winged elf) can fly 50ft (average maneuverability) "as long as they do not carry more than a medium load, are not wearing heavy armour, and are not fatigued or exhausted. 4./ Again in Races of Faerun, there is a feat called Outsider Wings, which states that they "allow you to fly at your land speed (average maneuverabilty). A medium or heavy load that would reduce your land speed reduces your flying speed by a proportionate amount." So to deal with the 1./ and 2./, Armour and Barding are two distinctly different animals. A Griffon or Pegasus can fly only if carrying a light load and in light barding, while a harpy, gargoyle or lillend may fly whilst wearing medium or heavy armour so long as they are carrying a light load (I take the "medium armour does not necessarily constitute a medium load" to logically extend to heavy armour as well, as both reduce movement speed by the same amount and it isn't specifically excluded). The armour vs barding seems to be a strange distinction. Why can't flying mounts follow the same rule as flying humanoids? Both creatures have wings, both are wearing armour, yet barding is somehow more 'inhibiting'? This is strange since flying mounts tend to have a higher Strength which offsets, to a large extent, the fact that the barding weighs twice as much for Large creatures (which they usually are). With respect to 3./ and 4./, it would appear that Half-Celestials fly twice their base speed whilst wearing any armour - so long as they are carrying a light load. Yet Avariels, who don't get a +4 bonus to Strength, can fly carrying a medium load yet can't do so in heavy armour. Lastly, Aasimar or Tieflings with the Outsider Wings feat can fly at their base speed, in any armour, carrying any load. What the...? It appears tha 1./, 3./, and 4./ are in conflict. I guess what I am futiley seeking is some consistent element, but the rules seem to be all over the shop. Now, with any luck the players will be put off by the Level Adjustments for Half-Celestials and Aasimar/Tieflings, but just for my own peace of mind I would like to know whether I should lump them all together under one specific rule for flying humanoids, or else run them as all being different? Thanks for your help! [/QUOTE]
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