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Flying without Magic in D&D, or, Your Favorite Non-Pass/Fail System
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<blockquote data-quote="Shiroiken" data-source="post: 7943197" data-attributes="member: 6775477"><p>I guess it depends on the system you use. For example, in 5E D&D it's explictly stated that the order of operation is as follows:</p><p></p><p>1) DM describes the situation.</p><p>2) Player decides a course of action</p><p>3) DM considers the probability of success and narrates results</p><p>3a) if the success of the action is considered impossible or automatic, no roll is made</p><p>3b) if the success of the action is in doubt, a roll is determined and a DC set</p><p></p><p>In the example of hitting the ground, you'd just hit the ground. Conversely, if you wanted to jump to the moon, you'd just hop around. I think 5E is the only game system I've seen explicitly state this, but most games indicate that the GM has final say on all things. Since most GMs aren't idiots, nonsense like this isn't allowed.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7943197, member: 6775477"] I guess it depends on the system you use. For example, in 5E D&D it's explictly stated that the order of operation is as follows: 1) DM describes the situation. 2) Player decides a course of action 3) DM considers the probability of success and narrates results 3a) if the success of the action is considered impossible or automatic, no roll is made 3b) if the success of the action is in doubt, a roll is determined and a DC set In the example of hitting the ground, you'd just hit the ground. Conversely, if you wanted to jump to the moon, you'd just hop around. I think 5E is the only game system I've seen explicitly state this, but most games indicate that the GM has final say on all things. Since most GMs aren't idiots, nonsense like this isn't allowed. [/QUOTE]
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