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Flying without Magic in D&D, or, Your Favorite Non-Pass/Fail System
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<blockquote data-quote="Ovinomancer" data-source="post: 7943692" data-attributes="member: 16814"><p>But, that's not how the rules of the game are presented. Your last sentence should be more, "5e, with my houserules, is my fav...."</p><p></p><p>The rules suggest that any failure is a lack of progress, but ultimately leave the disposition a failed check in the hands of the GM. That's still a pass/fail system, just compounded in execution by individual GM choices. It's muddy as heck as an actual system, but it does leave a lot of room (and work) to the GM for adjudication.</p><p></p><p>And, before the accusations fly, I still am running it (most) every weekend. My enjoyment of the game is no reason to soft pedal hiw it actually works. Understanding that 5e intentionally creates unique local iterations for it's skill system doesn't make it bad or me bad for playing it.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7943692, member: 16814"] But, that's not how the rules of the game are presented. Your last sentence should be more, "5e, with my houserules, is my fav...." The rules suggest that any failure is a lack of progress, but ultimately leave the disposition a failed check in the hands of the GM. That's still a pass/fail system, just compounded in execution by individual GM choices. It's muddy as heck as an actual system, but it does leave a lot of room (and work) to the GM for adjudication. And, before the accusations fly, I still am running it (most) every weekend. My enjoyment of the game is no reason to soft pedal hiw it actually works. Understanding that 5e intentionally creates unique local iterations for it's skill system doesn't make it bad or me bad for playing it. [/QUOTE]
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Flying without Magic in D&D, or, Your Favorite Non-Pass/Fail System
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