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Flying without Magic in D&D, or, Your Favorite Non-Pass/Fail System
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<blockquote data-quote="GMMichael" data-source="post: 7946006" data-attributes="member: 6685730"><p>Hmm. The Genesys crowd has been suspiciously quiet here. Or did they get shut down with the rest of FFG's RPG department?</p><p></p><p></p><p>You can go wild on the fail rules. Me, I'm more of a minimalist...</p><p></p><p>Arthur Dent (from <em>Hitchhiker's</em>) could control his flight, and do some other NSFW things... but as a PC, I wouldn't push my luck too hard if I were already such a colossal failure that I couldn't hit the ground.</p><p></p><p></p><p>Yeah? Ask Buckaroo Banzai if crashing into a mountain is automatic.</p><p></p><p>Final Fantasy RPG 4th Ed (ffrpg4e.wikidot.com) defines the Fail condition as a "punishment" created by the GM. So if (we're all on board with how this "if" works now, right?) the player rolls too low on her attempt to hit the ground, she doesn't just fail or make no progress. In FFRPG 4e, she (and the party) would suffer a punishment with (according to the rules) a "storytelling impact." That's what I call non-boolean.</p><p></p><p>Side note: FFRPG4e players can choose to fail, and then they get to "describe how his character fails." One ticket to the moon, please!</p><p></p><p></p><p>A valid tool, especially if you're prone to the problem of assuming that there's a die roll in each action's future. I'm not sure that it bears on this particular thread, though, because the Credibility Check is basically falling back on Rule Zero, which is similar to falling back on Because God - it removes the utility of (rules) discussion.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7946006, member: 6685730"] Hmm. The Genesys crowd has been suspiciously quiet here. Or did they get shut down with the rest of FFG's RPG department? You can go wild on the fail rules. Me, I'm more of a minimalist... Arthur Dent (from [I]Hitchhiker's[/I]) could control his flight, and do some other NSFW things... but as a PC, I wouldn't push my luck too hard if I were already such a colossal failure that I couldn't hit the ground. Yeah? Ask Buckaroo Banzai if crashing into a mountain is automatic. Final Fantasy RPG 4th Ed (ffrpg4e.wikidot.com) defines the Fail condition as a "punishment" created by the GM. So if (we're all on board with how this "if" works now, right?) the player rolls too low on her attempt to hit the ground, she doesn't just fail or make no progress. In FFRPG 4e, she (and the party) would suffer a punishment with (according to the rules) a "storytelling impact." That's what I call non-boolean. Side note: FFRPG4e players can choose to fail, and then they get to "describe how his character fails." One ticket to the moon, please! A valid tool, especially if you're prone to the problem of assuming that there's a die roll in each action's future. I'm not sure that it bears on this particular thread, though, because the Credibility Check is basically falling back on Rule Zero, which is similar to falling back on Because God - it removes the utility of (rules) discussion. [/QUOTE]
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