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Flying without Magic in D&D, or, Your Favorite Non-Pass/Fail System
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<blockquote data-quote="Ovinomancer" data-source="post: 7946698" data-attributes="member: 16814"><p>You're missing the point. If I'm playing a grim and gritty game like Torchbearer, the idea that a whimsical Hitchhiker-esque flying scheme (HFS) is even genre appropriate is what I'm talking about. Similarly, a given D&D game may or may not allow HFS due to the agreed upon genre expectations. This "check" is not an application of game mechanics, so it's not Rule Zero, it's part of the basic agreement to even play.</p><p></p><p>The point is that your suggestion isn't just a matter of mechanical interpretation, but also the broader genre agreement the exists around the game. This only seems to be a point of contention because you seem to be pushing that a mechanical exploit to allow HFS is broadly universal. I contest that it's not -- it requires genre agreement first, mechanical adjustment second. If you've already made the genre agreement becessary for HFS, I don't think you're going to be stymied by pesky game mechanics.</p><p></p><p>In other words, you aren't really asking people to consider the mechanics, but instead adjust their genre expectations. This is why you have some agreement and some hard pushback.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7946698, member: 16814"] You're missing the point. If I'm playing a grim and gritty game like Torchbearer, the idea that a whimsical Hitchhiker-esque flying scheme (HFS) is even genre appropriate is what I'm talking about. Similarly, a given D&D game may or may not allow HFS due to the agreed upon genre expectations. This "check" is not an application of game mechanics, so it's not Rule Zero, it's part of the basic agreement to even play. The point is that your suggestion isn't just a matter of mechanical interpretation, but also the broader genre agreement the exists around the game. This only seems to be a point of contention because you seem to be pushing that a mechanical exploit to allow HFS is broadly universal. I contest that it's not -- it requires genre agreement first, mechanical adjustment second. If you've already made the genre agreement becessary for HFS, I don't think you're going to be stymied by pesky game mechanics. In other words, you aren't really asking people to consider the mechanics, but instead adjust their genre expectations. This is why you have some agreement and some hard pushback. [/QUOTE]
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