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Flying without Magic in D&D, or, Your Favorite Non-Pass/Fail System
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<blockquote data-quote="GMMichael" data-source="post: 7956100" data-attributes="member: 6685730"><p>Burn Bryte:</p><p></p><p>Succeed/fail. Sort of. If you roll doubles, you fail (sounds crazy, but I'm excited to see it in action). Your poor skills use the lowest die type: d4. When an attempt gets more complex, you roll more dice, but the lowest is 2. And you can use any skill that you can justify.</p><p></p><p>I love this: "the player and GM work together to create the consequence for failure." If a GM is running a fight, it's easy for a GM to say "you miss" and move on, because that keeps the tempo of the battle moving. But in Burn Bryte, <em>something happens, and the player contributes to it</em>. However, they can roll on a d100 table to get a random failure outcome (which probably necessitates adjudication with several of the results).</p><p></p><p>So I could make an argument, with my 1-in-4 chance of rolling doubles on a bad skill, that failing to hit the ground meant that I was instead flying. The GM, curse her, would probably disagree, but I would have a pretty solid case if we rolled on the failure table and I got number 27 - "You miss the mark."</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7956100, member: 6685730"] Burn Bryte: Succeed/fail. Sort of. If you roll doubles, you fail (sounds crazy, but I'm excited to see it in action). Your poor skills use the lowest die type: d4. When an attempt gets more complex, you roll more dice, but the lowest is 2. And you can use any skill that you can justify. I love this: "the player and GM work together to create the consequence for failure." If a GM is running a fight, it's easy for a GM to say "you miss" and move on, because that keeps the tempo of the battle moving. But in Burn Bryte, [I]something happens, and the player contributes to it[/I]. However, they can roll on a d100 table to get a random failure outcome (which probably necessitates adjudication with several of the results). So I could make an argument, with my 1-in-4 chance of rolling doubles on a bad skill, that failing to hit the ground meant that I was instead flying. The GM, curse her, would probably disagree, but I would have a pretty solid case if we rolled on the failure table and I got number 27 - "You miss the mark." [/QUOTE]
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