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"Focus on shorter games"? I'm excited
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<blockquote data-quote="Mercule" data-source="post: 5881870" data-attributes="member: 5100"><p>My hope would be that there is more flexibility in the timing -- and predictability -- of combats. I do truly enjoy the occasional massively tactical fight with the BBEG. Unfortunately, my experience w/ 3e & 4e has been that sometimes the stupid side encounter with 15 zombies takes an hour to run and a huge number of rounds/die rolls, even after the outcome is assured. Meanwhile, I've had far too many boss fights that last 2 rounds, though they don't always take less than that hour to play.</p><p></p><p>What I want is the ability to turn that boss fight into an hour of active fun and pitched battle with none of the PCs (except those few nutty wallflowers) sitting around waiting for ten minutes. Wrap that up with having the 15 zombies take a minimal amount of time so that I don't feel I need to say, "and you run into some zombies, which you quickly dispatch" just to keep the game entertaining.</p><p></p><p>I don't know what the "right" answer is. I would lean towards having a pretty streamlined core combat system with a tactical combat module. Heck, that module might even be part of the PHB.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5881870, member: 5100"] My hope would be that there is more flexibility in the timing -- and predictability -- of combats. I do truly enjoy the occasional massively tactical fight with the BBEG. Unfortunately, my experience w/ 3e & 4e has been that sometimes the stupid side encounter with 15 zombies takes an hour to run and a huge number of rounds/die rolls, even after the outcome is assured. Meanwhile, I've had far too many boss fights that last 2 rounds, though they don't always take less than that hour to play. What I want is the ability to turn that boss fight into an hour of active fun and pitched battle with none of the PCs (except those few nutty wallflowers) sitting around waiting for ten minutes. Wrap that up with having the 15 zombies take a minimal amount of time so that I don't feel I need to say, "and you run into some zombies, which you quickly dispatch" just to keep the game entertaining. I don't know what the "right" answer is. I would lean towards having a pretty streamlined core combat system with a tactical combat module. Heck, that module might even be part of the PHB. [/QUOTE]
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"Focus on shorter games"? I'm excited
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