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<blockquote data-quote="fba827" data-source="post: 5407701" data-attributes="member: 807"><p>* modularity -- subunits can be added/removed without breaking other things</p><p>* standardization -- things like keywords, etc so things can be handled under a single set of rules rather than learning 3 different rules for tree different spells that functionally are similar (i'm looking at you polymorph spells of the past!)</p><p>* simplified monster design -- design and stats based on level rather than "built" from the ground up with feats etc. you can take a generic monster of any level and flavor to taste on the fly and players might never notice </p><p>* rules transperency -- the fact that the monster build chart is available as well as page 42 of the DMG, etc. it adds to ease for DMs</p><p>* balance -- (to me!) classes feel more balanced than previous editions. mind you, i'm not talking about everything such as some feats which i'm not convinced are as balanced as they should be, but just talking about classes here</p><p>* "non empty levels" of PC progression -- you get something every level, you don't have a level without some sort of gain</p><p>* .....</p><p>there's more but i have to go feed some kids now or else they'll start chewing on plates. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 5407701, member: 807"] * modularity -- subunits can be added/removed without breaking other things * standardization -- things like keywords, etc so things can be handled under a single set of rules rather than learning 3 different rules for tree different spells that functionally are similar (i'm looking at you polymorph spells of the past!) * simplified monster design -- design and stats based on level rather than "built" from the ground up with feats etc. you can take a generic monster of any level and flavor to taste on the fly and players might never notice * rules transperency -- the fact that the monster build chart is available as well as page 42 of the DMG, etc. it adds to ease for DMs * balance -- (to me!) classes feel more balanced than previous editions. mind you, i'm not talking about everything such as some feats which i'm not convinced are as balanced as they should be, but just talking about classes here * "non empty levels" of PC progression -- you get something every level, you don't have a level without some sort of gain * ..... there's more but i have to go feed some kids now or else they'll start chewing on plates. :) [/QUOTE]
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