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<blockquote data-quote="Cyronax" data-source="post: 5407799" data-attributes="member: 822"><p>As a DM:</p><p></p><p>Monster/NPC Design. </p><p></p><p>Hands down the best part of 4e. I don't think I'd enjoy DMing 4e if it weren't for my ability to understand the math behind monsters. 4e's design philosophy also explicitly says that there is no need to make it too complicated!</p><p></p><p>I too like the p. 42 elements, even though the DC's have been errata'd twice since publish. </p><p></p><p>All of the published books are internally consistent with the core rules paradigm at the time of release (obviously things evolved with Essentials). That means that the awful broken power creep of 3.x isn't returning. As a DM I am finally able to say all WotC published material (with a little wriggle room for campaign flavor) is now okay for PC's. (I still am leery of giving a carte blanche for Dragon Mag material.)</p><p></p><p></p><p>As a Player: </p><p></p><p>Character durability -- you actually feel tough in the game. You can screw around a little and still survive long enough to realize that you're trying to overcome a challenge the wrong way. </p><p></p><p> I hated 3.5 prestige classes because they caused so many arguments about suitability. Paragon Paths and Epic Destinies are nothing like that.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5407799, member: 822"] As a DM: Monster/NPC Design. Hands down the best part of 4e. I don't think I'd enjoy DMing 4e if it weren't for my ability to understand the math behind monsters. 4e's design philosophy also explicitly says that there is no need to make it too complicated! I too like the p. 42 elements, even though the DC's have been errata'd twice since publish. All of the published books are internally consistent with the core rules paradigm at the time of release (obviously things evolved with Essentials). That means that the awful broken power creep of 3.x isn't returning. As a DM I am finally able to say all WotC published material (with a little wriggle room for campaign flavor) is now okay for PC's. (I still am leery of giving a carte blanche for Dragon Mag material.) As a Player: Character durability -- you actually feel tough in the game. You can screw around a little and still survive long enough to realize that you're trying to overcome a challenge the wrong way. I hated 3.5 prestige classes because they caused so many arguments about suitability. Paragon Paths and Epic Destinies are nothing like that. [/QUOTE]
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