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Foes of Freedom
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<blockquote data-quote="Messageboard Golem" data-source="post: 2011848" data-attributes="member: 18387"><p><strong>By John Grigsby, Staff Reviewer d20 Magazine Rack</strong></p><p></p><p><strong>Initiative Round</strong></p><p>Foes of Freedom is a Mutants & Masterminds supplement from Green Ronin. This 96-page full-color softcover by Steve Kenson and Steven E. Schend features cover art by Ramón Pérez depicting the nefarious Dr. Simian holding the Freedom League at bay. Jonathon Kirtz, Kevin Stokes, Storn Cook, James Ryman, and Ramón Pérez contribute to the interior art. Foes of Freedom retails for $23.95.</p><p></p><p>What’s a hero without vile villains to face off against? One thing is for sure. The heroes of Freedom City may never have to find out. Foes of Freedom is the latest offering from Green Ronin that insures that your heroes will never be without a threat to stand against.</p><p></p><p>The book is divided into four parts; villain organizations, soloists, Blackstone Prison, and new rules. Seven villainous organizations are described in this book, complete with members, base of operations, and everything a GM needs to introduce them right away. In the soloists section, the GM is offered a selection of 17 villains designed to stand on their own, ranging from PL 11 to X-Isle, the Living City, which goes beyond the conventional power scale. Finally, Blackstone Prison describes a facility off the coast of Freedom City, designed to hold the worst super-threats imaginable.</p><p></p><p>The new rules consist of four new feats (Confuse, Fall Guy, Master Plan, and Seize Initiative), two new super feats (Immortal Experience and Psychic Finesse), the Preternatural power source, a new power (Feedback), and three new templates (Jack-A-Knives, Olympian, and Serpent Person). </p><p></p><p><strong>Critical Hit</strong></p><p>Kudos on the write up of Blackstone Penitentiary. It makes sense that such an establishment would be found in a book of villains, and it’s given enough detail that I can see the potential for more than a few adventures set within the prison itself. In fact, my players may soon find themselves wrongfully imprisoned. Will they survive among those they’ve put away long enough to prove their innocence?</p><p></p><p>I was also very pleased to see the Brotherhood of the Yellow Sign included in this book. It has been alluded to in past Freedom City supplements that a connection exists between Freeport and Freedom City. This confirms it, and I love it!</p><p></p><p><strong>Critical Fumble</strong></p><p>This is a book aimed at higher-level campaigns, and that detracts slightly from its usability. My campaign, for example, features characters at PL 6, so in order to use any of the major villains in here, I’m going to have to do make some adjustments. I’d like to have seen a greater spread of villains, both low-powered and high-powered.</p><p></p><p><strong>Coup de Grace</strong></p><p>If you can’t get enough villains to throw against your players, the Foes of Freedom will delight you no end. All told, there are 41 characters that represent the depths of scum and villainy herein. Only the mechanics have been designated as Open Game Content, but the artwork is top-notch and the selection of villains (and their power levels) insures that you’ll have plenty of foes to choose from. It lacks an index, but the table of contents lists each character and a chart of character sorted by power level is available in the new rules section.</p><p></p><p><strong>Final Grade: A-</strong></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2011848, member: 18387"] [b]By John Grigsby, Staff Reviewer d20 Magazine Rack[/b] [b]Initiative Round[/b] Foes of Freedom is a Mutants & Masterminds supplement from Green Ronin. This 96-page full-color softcover by Steve Kenson and Steven E. Schend features cover art by Ramón Pérez depicting the nefarious Dr. Simian holding the Freedom League at bay. Jonathon Kirtz, Kevin Stokes, Storn Cook, James Ryman, and Ramón Pérez contribute to the interior art. Foes of Freedom retails for $23.95. What’s a hero without vile villains to face off against? One thing is for sure. The heroes of Freedom City may never have to find out. Foes of Freedom is the latest offering from Green Ronin that insures that your heroes will never be without a threat to stand against. The book is divided into four parts; villain organizations, soloists, Blackstone Prison, and new rules. Seven villainous organizations are described in this book, complete with members, base of operations, and everything a GM needs to introduce them right away. In the soloists section, the GM is offered a selection of 17 villains designed to stand on their own, ranging from PL 11 to X-Isle, the Living City, which goes beyond the conventional power scale. Finally, Blackstone Prison describes a facility off the coast of Freedom City, designed to hold the worst super-threats imaginable. The new rules consist of four new feats (Confuse, Fall Guy, Master Plan, and Seize Initiative), two new super feats (Immortal Experience and Psychic Finesse), the Preternatural power source, a new power (Feedback), and three new templates (Jack-A-Knives, Olympian, and Serpent Person). [b]Critical Hit[/b] Kudos on the write up of Blackstone Penitentiary. It makes sense that such an establishment would be found in a book of villains, and it’s given enough detail that I can see the potential for more than a few adventures set within the prison itself. In fact, my players may soon find themselves wrongfully imprisoned. Will they survive among those they’ve put away long enough to prove their innocence? I was also very pleased to see the Brotherhood of the Yellow Sign included in this book. It has been alluded to in past Freedom City supplements that a connection exists between Freeport and Freedom City. This confirms it, and I love it! [b]Critical Fumble[/b] This is a book aimed at higher-level campaigns, and that detracts slightly from its usability. My campaign, for example, features characters at PL 6, so in order to use any of the major villains in here, I’m going to have to do make some adjustments. I’d like to have seen a greater spread of villains, both low-powered and high-powered. [b]Coup de Grace[/b] If you can’t get enough villains to throw against your players, the Foes of Freedom will delight you no end. All told, there are 41 characters that represent the depths of scum and villainy herein. Only the mechanics have been designated as Open Game Content, but the artwork is top-notch and the selection of villains (and their power levels) insures that you’ll have plenty of foes to choose from. It lacks an index, but the table of contents lists each character and a chart of character sorted by power level is available in the new rules section. [b]Final Grade: A-[/b] [/QUOTE]
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