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"Fog of War" on physical battlemats
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<blockquote data-quote="Voadam" data-source="post: 8726109" data-attributes="member: 2209"><p>I did a modified number three in the 90s when I was using scrap paper to map out stuff as the 2e AD&D party went along. I was translating tiny maps from inside modules to miniature scale ones for the players to put tokens on. I was laying them down as the party came to a section, then picking it up behind them as they continued on.</p><p></p><p>The group only sees one or two sheets worth of stuff at a time which is fine for dungeons and caves and usually roughly light source/infravision radius. The group had this feeling of moving through an area with limited view.</p><p></p><p>Downside is keeping things straight so you have the right pieces of paper at the time and don't lose them between games. Sometimes it can be tricky to see something you sketched out and know where it connects up on your DM map.</p><p></p><p>Number two should be fine, a little adjacent peek across walls for rooms not sheet sized is not terrible. Keeping things easy and quick moving is a virtue to keep in mind.</p><p></p><p>I would not cut up a map unless it was from a PDF printout I could do again. Even so losing pieces or trying to gather them up from a loose pile in the middle of a game could be a big pain and momentum killer.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8726109, member: 2209"] I did a modified number three in the 90s when I was using scrap paper to map out stuff as the 2e AD&D party went along. I was translating tiny maps from inside modules to miniature scale ones for the players to put tokens on. I was laying them down as the party came to a section, then picking it up behind them as they continued on. The group only sees one or two sheets worth of stuff at a time which is fine for dungeons and caves and usually roughly light source/infravision radius. The group had this feeling of moving through an area with limited view. Downside is keeping things straight so you have the right pieces of paper at the time and don't lose them between games. Sometimes it can be tricky to see something you sketched out and know where it connects up on your DM map. Number two should be fine, a little adjacent peek across walls for rooms not sheet sized is not terrible. Keeping things easy and quick moving is a virtue to keep in mind. I would not cut up a map unless it was from a PDF printout I could do again. Even so losing pieces or trying to gather them up from a loose pile in the middle of a game could be a big pain and momentum killer. [/QUOTE]
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