foiling blindsight?

Vexed

First Post
My party recently found the "blindsight" spell. This make invisibility useless among other things. Anyone have any thoughts on how to get around this? (Excluding anything to do with etherealness).
 

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What does the blindsight use instead of sight? Grimlocks use sound, others use scent. Some have a combination of both. What does the spell use?
 



Vibrations ae felt, not heard.

So flying or levitating should do it.

Or you could realize that too much sensory input is distracting..... so Blindsight works really well if you are blind, but less so if you are currently using your eyes. (yeah, I believe that would have to be a house rule)

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Vexed said:
My party recently found the "blindsight" spell. This make invisibility useless among other things. Anyone have any thoughts on how to get around this? (Excluding anything to do with etherealness).

I don't believe there is any way to foil blindsight, by the official rules. Blindsight is an abstracted rules way for creatures to sense other creatures without the use of sight. The description of the ability says ... " Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation." It goes on to say "Deafening attacks thwart blindsight if it relies on hearing."

So, unless the descrioption of the monster specifically mentions using hearing (like the bats description) then by the rules there is no way to thwart Blindsight.

Is the Blindsight spell in MotW, I couldn't find it in the SRD?

Warning House Rules---
You could catalog every creature that has Blindsight and specify what senses they use for Blindsight and that would determine how to defeat that specific creatures Blindsight.
 


A Dragon Article (I forget which issue) discussed the successful ways of fighting dragons - specifically in foiling their blind sight (or at least getting around it). You might want to take a look at it. I believe they talked about blindness, deafness, and masking your scent.

I unfortunately do not remember the details.
 

I am under the idea that Hide/Move Silently should still assist in that department. It isn't that hard to imagine that a Rogue with 15 ranks in Hide/Move Silently would be able to use that ability to prevent other mechanisms of detection. For example staying down wind of a creature with Scent. This is up to the DM's judgement though, but I think it really gives a reason for those skills even after you have a wizard who casts Invisibility and Silence on your scout.

Man where is Wulf Ratbane when I need him.
 

Oh come on, SOMEONE has to mention Dune.

The sandworms? Sensed vibrations? Fremen walking in broken rhythms to keep from attracting them?

IMO, every creature with Blindsight should have specified what sense they're using for it. Bats (or anything that just lives in dark places) would use hearing, anything with Scent uses smell, anything subterranean uses touch (vibration). It's possible for some creatures to use multiple, in which case all need to be defeated to nullify the ability.

Silence beats hearing. Levitation beats vibration. Staying downwind beats scent.
 

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