foiling blindsight?

Etherealness beats it. And although Blink doesn't completely defeat it, it DOES allow rogues to sneak attack creatures with Blindsight, assuming the other conditions (not immune, no concealment, etc.) are met. I think a blinking rogue should have a 50% chance of successfully hiding, since they are only detectable 50% of the time (while ethereal, they are scentless, noiseless, and invisible to all in the material plane unless viewed by trueseeing and perhaps a few other tricks).
 

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hong said:


?? I don't see anything to suggest that in the scent description.

From the SRD:

SCENT

This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

The creature can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a standard action. If it moves within 5 feet of the scent's source, the creature can pinpoint that source.

Monte Cooke has confirmed that "can pinpoint the source" means that creatures with Scent can ignore blindness/invisibility penalties if they are within 5' of the target. Otherwise it's a standard action to follow the scent until you are within 5'.

Since he's the one who wrote the 3e DMG, I'm willing to take his word for it.
 

For max sneakiness, I go with Improved Invisibility + Ghostform.

It's hard to beat unless you can constantly see invisible, and even more happily, the spells you cast in Ghostform are perfectly effective on corporeal beings...so far as I can tell from the spell description.

(Ghostform is a 5th level spell in Tome&Blood that makes the caster incorporeal, just so we're all on the same page. :)
 

Caliban said:

Monte Cooke has confirmed that "can pinpoint the source" means that creatures with Scent can ignore blindness/invisibility penalties if they are within 5' of the target. Otherwise it's a standard action to follow the scent until you are within 5'.

Since he's the one who wrote the 3e DMG, I'm willing to take his word for it.

I don't buy it. "Pinpoint the source" is the exact same language used in the section on invisibility, and there it refers to knowing the 5-foot square the target is in. If you've pinpointed someone, you still need to roll the miss chance.

Where did you see this?
 

hong said:


I don't buy it. "Pinpoint the source" is the exact same language used in the section on invisibility, and there it refers to knowing the 5-foot square the target is in. If you've pinpointed someone, you still need to roll the miss chance.

Where did you see this?

On Monte Cookes website. If you don't like it, go argue with him. I don't really care.
 

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