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General Tabletop Discussion
*Pathfinder & Starfinder
Foiling the Silence spell
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<blockquote data-quote="DM_Jeff" data-source="post: 3080384" data-attributes="member: 3687"><p>Wow, I love it, away for a few hours and over 20 responses, thank you all! </p><p></p><p>I've cut and pasted the best suggestions and will do a little homework tonight. As it is, I don't really consider the spell broken as much as suddenly being used frequently because the players think they found an easy out. They're challenging me a bit, that's all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>We've always played that once a spellcaster realizes he hears nothing, most wizards get what happened and know the area of a silence spell. Simply move at least 20 feet in a direction, and once your hearing is restored, you can react by casting a spell after the movement with no additional penalties. What I'm getting however are really canny players who corner the spellcaster. I don't want to houserule this in the middle of the campaign (and as is don't really consider it broken, been using it for years without too much hassle!).</p><p></p><p>I already tried looking up wands and the like, they all require a spoken activation word. Curses! Ventriliquism would be tough too. It already has a V component. And if you;'re curious I'm running Red Hand of Doom, which specifically handles reporting PC actions to others, so my future folks will be ready for this tactic, I just didn't want to completely nerf it with every sdpellcaster having the same bizarre items to cancel it.</p><p></p><p>Here's one to wrap your head around: I <em>almost </em> ruled a Mindbender with telepathy could cast his "command" in a silenced area by saying the verbal component, the command, telepathically to the target! But I didn't.</p><p></p><p>These suggestions are great, thanks again!!</p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 3080384, member: 3687"] Wow, I love it, away for a few hours and over 20 responses, thank you all! I've cut and pasted the best suggestions and will do a little homework tonight. As it is, I don't really consider the spell broken as much as suddenly being used frequently because the players think they found an easy out. They're challenging me a bit, that's all. :) We've always played that once a spellcaster realizes he hears nothing, most wizards get what happened and know the area of a silence spell. Simply move at least 20 feet in a direction, and once your hearing is restored, you can react by casting a spell after the movement with no additional penalties. What I'm getting however are really canny players who corner the spellcaster. I don't want to houserule this in the middle of the campaign (and as is don't really consider it broken, been using it for years without too much hassle!). I already tried looking up wands and the like, they all require a spoken activation word. Curses! Ventriliquism would be tough too. It already has a V component. And if you;'re curious I'm running Red Hand of Doom, which specifically handles reporting PC actions to others, so my future folks will be ready for this tactic, I just didn't want to completely nerf it with every sdpellcaster having the same bizarre items to cancel it. Here's one to wrap your head around: I [I]almost [/I] ruled a Mindbender with telepathy could cast his "command" in a silenced area by saying the verbal component, the command, telepathically to the target! But I didn't. These suggestions are great, thanks again!! -DM Jeff [/QUOTE]
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Foiling the Silence spell
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