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Folding boats, pirate ships and how to make them fly
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<blockquote data-quote="Shallown" data-source="post: 1542440" data-attributes="member: 1368"><p>1) Its easier to express it in terms of crew and how many people you want on board then extract a size. Small is very relative. 50-60 feet can hold more poeple than one would think. a 50-60 foot would be 8-10 crew or so, If I remember correctly.</p><p></p><p>2) maybe 4-5 thousand. Hard to say with D&D economics.</p><p></p><p>3) Fear of magic.. Something people don't have a lot of in some games. Just because it is more common doesn't make superstitions go away.</p><p></p><p>4) Maybe double the price. Your not gaining a whole lot with increasing its size. Its not like the boat is getting more powerful. Most of that would be raw material cost for a larger ship.</p><p></p><p>5) You could make it just become part of the ship and gains the properties of the ship attached to it so it folds cause the boat does. If anything it would be worth 2-3 times as much since flight is superior than other forms of movement and add to the fact of increase "cargo" it could then haul unlike a flight spell you notonly move the ship but everything in it.</p><p></p><p>6) Just make the caster level higher just for that reason. Maybe layering the flight spells so if one is dispelled another remains, or maybe a featherfall affect that is also always on but no one notices cause the ship flies. Anti-magic is the real danger.</p><p></p><p>Later</p><p></p><p></p><p>6)</p></blockquote><p></p>
[QUOTE="Shallown, post: 1542440, member: 1368"] 1) Its easier to express it in terms of crew and how many people you want on board then extract a size. Small is very relative. 50-60 feet can hold more poeple than one would think. a 50-60 foot would be 8-10 crew or so, If I remember correctly. 2) maybe 4-5 thousand. Hard to say with D&D economics. 3) Fear of magic.. Something people don't have a lot of in some games. Just because it is more common doesn't make superstitions go away. 4) Maybe double the price. Your not gaining a whole lot with increasing its size. Its not like the boat is getting more powerful. Most of that would be raw material cost for a larger ship. 5) You could make it just become part of the ship and gains the properties of the ship attached to it so it folds cause the boat does. If anything it would be worth 2-3 times as much since flight is superior than other forms of movement and add to the fact of increase "cargo" it could then haul unlike a flight spell you notonly move the ship but everything in it. 6) Just make the caster level higher just for that reason. Maybe layering the flight spells so if one is dispelled another remains, or maybe a featherfall affect that is also always on but no one notices cause the ship flies. Anti-magic is the real danger. Later 6) [/QUOTE]
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