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Folding boats, pirate ships and how to make them fly
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<blockquote data-quote="RangerWickett" data-source="post: 1561658" data-attributes="member: 63"><p>I wish I'd spotted this earlier. I cut my roleplaying teeth on Talislanta, a setting where they embraced the joys of airships. And those airships looked cool, even with sails on the bottomside. Actually, a lot of them had 'wings,' sorta. Imagine the wings of a gold dragon, all frilly and stuff, stretched along the back of a narrow, swift boat.</p><p></p><p>Anyway, I guess I don't have much to contribute. Oh, except for wind cannons. I got this from Tal also.</p><p></p><p>In my home game a couple of years ago, the party found this weird metal contraption that looked like a copper conch shell, sixteen feet long. When identified, it turned out to be a wind generator. There were several buttons one could depress on the surface of the item, which would activate its magic at different power levels. Basically, it shoots wind out of the end of the shell, like a cannon, and, in total defiance of physics, the wind just pushes the ship forward (even though logically the shooting of the wind ought to shove it backward too).</p><p></p><p>The party's fighter was converting to a life of merchantry, so he had it mounted on a swivel base on the aftcastle of a ship he bought. Most of the time, he could just use it to have his ship sail the seas at 40 miles an hour. A few times he used the cannon as a weapon.</p><p></p><p>One night, they were attacked by a vampiric dragon in the middle of a boggy swamp (note to players the world over: don't try to teleport your ship!). I knew they were going to kill the dragon, but I figured it'd flow away back to its lair, recuperate, and come after them later with allies. Instead, when they knocked it to 0 hp and it turned to gas, they followed it through the swamp as best they could, using the wind cannon to blow it off course. They basically harried the dragon's mist form for hours, keeping it from getting back to its lair. Come sunrise, no more dragon.</p><p></p><p>Yep, fun times.</p><p></p><p>'Course, not as fun as the time the improved invisibility'd rogue snuck on board and started turning the cannon on the crew, blasting people off the deck.</p><p></p><p>Anyway, back to the point of this thread, one time they rescued an air elementalist archmage from an Orcish fleet of steam-powered ironclads. With no escape route in sight, the party was ready for a hell of a fight against an army, when the mage dug his fingers into the center of the maindeck, and the ship lifted into the sky. The ship wasn't flying; the mage was.</p><p></p><p>That was a fun adventure. I hope you have fun with aerial piracy, Piratecat.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1561658, member: 63"] I wish I'd spotted this earlier. I cut my roleplaying teeth on Talislanta, a setting where they embraced the joys of airships. And those airships looked cool, even with sails on the bottomside. Actually, a lot of them had 'wings,' sorta. Imagine the wings of a gold dragon, all frilly and stuff, stretched along the back of a narrow, swift boat. Anyway, I guess I don't have much to contribute. Oh, except for wind cannons. I got this from Tal also. In my home game a couple of years ago, the party found this weird metal contraption that looked like a copper conch shell, sixteen feet long. When identified, it turned out to be a wind generator. There were several buttons one could depress on the surface of the item, which would activate its magic at different power levels. Basically, it shoots wind out of the end of the shell, like a cannon, and, in total defiance of physics, the wind just pushes the ship forward (even though logically the shooting of the wind ought to shove it backward too). The party's fighter was converting to a life of merchantry, so he had it mounted on a swivel base on the aftcastle of a ship he bought. Most of the time, he could just use it to have his ship sail the seas at 40 miles an hour. A few times he used the cannon as a weapon. One night, they were attacked by a vampiric dragon in the middle of a boggy swamp (note to players the world over: don't try to teleport your ship!). I knew they were going to kill the dragon, but I figured it'd flow away back to its lair, recuperate, and come after them later with allies. Instead, when they knocked it to 0 hp and it turned to gas, they followed it through the swamp as best they could, using the wind cannon to blow it off course. They basically harried the dragon's mist form for hours, keeping it from getting back to its lair. Come sunrise, no more dragon. Yep, fun times. 'Course, not as fun as the time the improved invisibility'd rogue snuck on board and started turning the cannon on the crew, blasting people off the deck. Anyway, back to the point of this thread, one time they rescued an air elementalist archmage from an Orcish fleet of steam-powered ironclads. With no escape route in sight, the party was ready for a hell of a fight against an army, when the mage dug his fingers into the center of the maindeck, and the ship lifted into the sky. The ship wasn't flying; the mage was. That was a fun adventure. I hope you have fun with aerial piracy, Piratecat. [/QUOTE]
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