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Folding Constitution into Strength
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<blockquote data-quote="Fanaelialae" data-source="post: 7089184" data-attributes="member: 53980"><p>Yeah, I get what you are saying.</p><p></p><p>I have a double-sided bookshelf taller than I am (not that I'm the jolly green giant or anything) overflowing with different RPGs which I have studied. I'm extremely familiar with the idea that some RPGs are more realistic than others.</p><p></p><p>That doesn't change the fact that Strentitution is less realistic than Strength and Constitution, because the latter is a more accurate depiction of how they function in the real world. </p><p></p><p>Does this mean that everything in the game has to be based on the real world? Of course not! HP isn't very realistic, but it models heroic action fairly well, and it is extremely easy to use compared to more realistic models of injury. Traditional, but not realistic.</p><p></p><p>However, I don't think that verisimilitude is something we should discount when creating house rules. It may not be the most important factor, but it ought to be a factor nonetheless. If I were to make a house rule that all humans gain non-magical flight, my players would probably look at me askance. Is it fun? Yeah, probably, for the human PCs at any rate. Does it break verisimilitude? Unless I come up with one doozy of an answer for why humans can fly, yeah, it really does. Enough so that, quite possibly, my players would have overall less fun as a result. Hence, it should be considered.</p><p></p><p></p><p></p><p>I'm neither lying to you, nor am I deluded. You're just going to have to take my word on it.</p><p></p><p></p><p></p><p>More or less. We'd simply be discussing the value of breaking Strentitution into Strength and Constitution, and one of my points would have been that this change would be <em>more</em> realistic.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7089184, member: 53980"] Yeah, I get what you are saying. I have a double-sided bookshelf taller than I am (not that I'm the jolly green giant or anything) overflowing with different RPGs which I have studied. I'm extremely familiar with the idea that some RPGs are more realistic than others. That doesn't change the fact that Strentitution is less realistic than Strength and Constitution, because the latter is a more accurate depiction of how they function in the real world. Does this mean that everything in the game has to be based on the real world? Of course not! HP isn't very realistic, but it models heroic action fairly well, and it is extremely easy to use compared to more realistic models of injury. Traditional, but not realistic. However, I don't think that verisimilitude is something we should discount when creating house rules. It may not be the most important factor, but it ought to be a factor nonetheless. If I were to make a house rule that all humans gain non-magical flight, my players would probably look at me askance. Is it fun? Yeah, probably, for the human PCs at any rate. Does it break verisimilitude? Unless I come up with one doozy of an answer for why humans can fly, yeah, it really does. Enough so that, quite possibly, my players would have overall less fun as a result. Hence, it should be considered. I'm neither lying to you, nor am I deluded. You're just going to have to take my word on it. More or less. We'd simply be discussing the value of breaking Strentitution into Strength and Constitution, and one of my points would have been that this change would be [I]more[/I] realistic. [/QUOTE]
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