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Folding space and the Astral Plane
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<blockquote data-quote="Shemeska" data-source="post: 1566710" data-attributes="member: 11697"><p>I'll spare the Planescape gushing on my part. However I don't like the Astral bridging the gap between the Outer, Prime, and Inner planes in 3e. The Ethereal used to be the transitive between Inner and Prime, with the Astral the transitive between the Prime and Outer. Now the Ethereal has no real use in the 3e reworking of the planes. Then there was always the supposed Ordial plane that was the unknown but postulated true transitive that bridged them all. Lovely little mystery. 3e's treatment of the astral breaks that setup entirely.</p><p></p><p>But as Piratecat said the Astral as detailed in 'Guide to the Astral' is already a pretty happening place. So was the Ethereal in 'Guide to the Ethereal'.</p><p></p><p>Btw when it talks about Astrally projecting and then moving out of the Astral to another plane and forming a new body on that plane it means by way of gates or more commonly color pools. Your real body is still stuck on the prime asleep and all, but your astral form creates a new pseudo-corporeal form for itself when you then hop that colorpool to say, Gehenna. When you get killed by the Yugoloths there in short order you don't die but that newly crafted body vanishes and you get shunted back into your mortal body back on the prime where you left it.</p><p></p><p>Astral projection is in many ways extremely useful and also limited in other ways. You don't have the danger of being killed by most things (except those always pesky Githyanki with silver chord cutting blades, and as always Astral Dreadnoughts) and you can pull a similar trick on other planes by jumping into a color pool while projected onto the Astral. However you can't easily take anything back with you as you mentioned.</p><p></p><p>And why replace the Outlands with the Astral? Two totally different places with totally different roles. I think you may be misunderstanding a bit of cosmology here. The Outlands doesn't bridge between Outer and Inner planes at all. It -is- an Outer plane and just sits as a hub between the Great Wheel of the outer planes, connected to each of them by the portal in each of the ring of gate towns. Sigil, the City of Doors, sits at the center of the Outlands atop the Infinite Spire. Sigil itself is connected to every plane by a myriad of gates formed within almost any bound space in the city, assuming you have the key that happens to activate it.</p><p></p><p>(so much for no Planescape gushing, mea culpa)</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1566710, member: 11697"] I'll spare the Planescape gushing on my part. However I don't like the Astral bridging the gap between the Outer, Prime, and Inner planes in 3e. The Ethereal used to be the transitive between Inner and Prime, with the Astral the transitive between the Prime and Outer. Now the Ethereal has no real use in the 3e reworking of the planes. Then there was always the supposed Ordial plane that was the unknown but postulated true transitive that bridged them all. Lovely little mystery. 3e's treatment of the astral breaks that setup entirely. But as Piratecat said the Astral as detailed in 'Guide to the Astral' is already a pretty happening place. So was the Ethereal in 'Guide to the Ethereal'. Btw when it talks about Astrally projecting and then moving out of the Astral to another plane and forming a new body on that plane it means by way of gates or more commonly color pools. Your real body is still stuck on the prime asleep and all, but your astral form creates a new pseudo-corporeal form for itself when you then hop that colorpool to say, Gehenna. When you get killed by the Yugoloths there in short order you don't die but that newly crafted body vanishes and you get shunted back into your mortal body back on the prime where you left it. Astral projection is in many ways extremely useful and also limited in other ways. You don't have the danger of being killed by most things (except those always pesky Githyanki with silver chord cutting blades, and as always Astral Dreadnoughts) and you can pull a similar trick on other planes by jumping into a color pool while projected onto the Astral. However you can't easily take anything back with you as you mentioned. And why replace the Outlands with the Astral? Two totally different places with totally different roles. I think you may be misunderstanding a bit of cosmology here. The Outlands doesn't bridge between Outer and Inner planes at all. It -is- an Outer plane and just sits as a hub between the Great Wheel of the outer planes, connected to each of them by the portal in each of the ring of gate towns. Sigil, the City of Doors, sits at the center of the Outlands atop the Infinite Spire. Sigil itself is connected to every plane by a myriad of gates formed within almost any bound space in the city, assuming you have the key that happens to activate it. (so much for no Planescape gushing, mea culpa) [/QUOTE]
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