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General Tabletop Discussion
*TTRPGs General
Folding space and the Astral Plane
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<blockquote data-quote="Mythmere" data-source="post: 1573699" data-attributes="member: 7995"><p>No, I'm not misunderstanding it, I just think it's a loser concept in terms of the way I see the planes. It's a "middle ground" that can house interplanar politics and intrigue involving a mixed cast of characters from alignment-based outer planes, but all the written materials on it portray it as a high powered and weird material plane all over again, with outsiders instead of normal monsters. I want the planes IMC to feel more alien, but I still want a middle ground to fill the role of the Outlands. The Astral is my nominee. Every different piece of the Outlands can be moved into demiplanes (or islands) in the Astral, and feel more alien, more plane-like, than it did as a part of a single outer plane. IMHO, of course.</p><p></p><p> </p><p></p><p>I used to have Planescape, but I never read a book called Guide to the Astral. Was it a separate book?</p></blockquote><p></p>
[QUOTE="Mythmere, post: 1573699, member: 7995"] No, I'm not misunderstanding it, I just think it's a loser concept in terms of the way I see the planes. It's a "middle ground" that can house interplanar politics and intrigue involving a mixed cast of characters from alignment-based outer planes, but all the written materials on it portray it as a high powered and weird material plane all over again, with outsiders instead of normal monsters. I want the planes IMC to feel more alien, but I still want a middle ground to fill the role of the Outlands. The Astral is my nominee. Every different piece of the Outlands can be moved into demiplanes (or islands) in the Astral, and feel more alien, more plane-like, than it did as a part of a single outer plane. IMHO, of course. I used to have Planescape, but I never read a book called Guide to the Astral. Was it a separate book? [/QUOTE]
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Folding space and the Astral Plane
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