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Folding space and the Astral Plane
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<blockquote data-quote="Dexterward" data-source="post: 1573817" data-attributes="member: 15087"><p></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Mythmere,</span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Over the last 26 years or so I have been running D&D games with planner travel, each time I changed the cosmology to suit my campaign needs. My last campaign I used a non-orthodox D&D cosmology that you might like since it used the astral plane extensively. </span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">I used our own universe as a model, replacing outer space with the astral plane (it still looked like space, but had some of the astral plane qualities). Travel through the astral was only possible with powerful spells (astral projection) or on astral gliders (i.e. spelljammers). Each “plane” was a different planet. So, for example, traveling to the elemental plane of “Earth” was in essence visiting another planet that had no atmosphere and was composed mostly of rocks and minerals. The elemental plane of “Air” was a gas giant and so on. In this way the “astral plane” touched all other planes, and as long you could navigate the “astral plane” you could visit any other plane in my cosmology. </span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The other changes I made where to surround each plane (planet) with its own ethereal (spirit) layer. Think of entering a purely spiritual realm where all natural features and creatures are mimicked by a “spirit” version. The only way to enter the ethereal plane was to open a gate / portal from any other place other then the astral plane. The main difference between my ethereal plane and the normal D&D cosmology ethereal is that each plane in my multi-verse had its own ethereal and one could not travel to any other plane via the ethereal. The only exception to this rule was that the shadow plane was a “deeper” extension of the ethereal that could only be entered via the ethereal.</span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">I handled the positive and negative planes as alternate universes, each an exact duplicate to the normal universe except with a highly positive or negative charge. I also linked multiple layers of a plane via gate spells that took a traveler to another planet with similar traits. Thus the infinite layers of the abyss became and infinite number of similar planets each governed by similar “natural” laws. To create that fantasy feel, I used magic (a energy or force present in all things) as the glue. Instead of using physics and other natural laws to describe interactions, I used magic. That way I could tailor a plane as needed without destroying my cosmology.</span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Hope this helps you come up with an idea or two.</span></span></p><p> </p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Dexterward</span></span></p></blockquote><p></p>
[QUOTE="Dexterward, post: 1573817, member: 15087"] [color=black][/color][color=black][/color] [font=Times New Roman][size=3]Mythmere,[/size][/font] [font=Times New Roman][size=3]Over the last 26 years or so I have been running D&D games with planner travel, each time I changed the cosmology to suit my campaign needs. My last campaign I used a non-orthodox D&D cosmology that you might like since it used the astral plane extensively. [/size][/font] [font=Times New Roman][size=3]I used our own universe as a model, replacing outer space with the astral plane (it still looked like space, but had some of the astral plane qualities). Travel through the astral was only possible with powerful spells (astral projection) or on astral gliders (i.e. spelljammers). Each “plane” was a different planet. So, for example, traveling to the elemental plane of “Earth” was in essence visiting another planet that had no atmosphere and was composed mostly of rocks and minerals. The elemental plane of “Air” was a gas giant and so on. In this way the “astral plane” touched all other planes, and as long you could navigate the “astral plane” you could visit any other plane in my cosmology. [/size][/font] [font=Times New Roman][size=3]The other changes I made where to surround each plane (planet) with its own ethereal (spirit) layer. Think of entering a purely spiritual realm where all natural features and creatures are mimicked by a “spirit” version. The only way to enter the ethereal plane was to open a gate / portal from any other place other then the astral plane. The main difference between my ethereal plane and the normal D&D cosmology ethereal is that each plane in my multi-verse had its own ethereal and one could not travel to any other plane via the ethereal. The only exception to this rule was that the shadow plane was a “deeper” extension of the ethereal that could only be entered via the ethereal.[/size][/font] [font=Times New Roman][size=3]I handled the positive and negative planes as alternate universes, each an exact duplicate to the normal universe except with a highly positive or negative charge. I also linked multiple layers of a plane via gate spells that took a traveler to another planet with similar traits. Thus the infinite layers of the abyss became and infinite number of similar planets each governed by similar “natural” laws. To create that fantasy feel, I used magic (a energy or force present in all things) as the glue. Instead of using physics and other natural laws to describe interactions, I used magic. That way I could tailor a plane as needed without destroying my cosmology.[/size][/font] [font=Times New Roman][size=3]Hope this helps you come up with an idea or two.[/size][/font] [font=Times New Roman][size=3]Dexterward[/size][/font] [/QUOTE]
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