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General Tabletop Discussion
*Pathfinder & Starfinder
Folk Magic: getting 0-lvl spells from feats?
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<blockquote data-quote="Ferrix" data-source="post: 2497410" data-attributes="member: 6115"><p>Complete Arcane has a number of feats that grant the use of minor skills and I think they could easily be tailored to give the feel you want. These are all as a 1st level caster. They seem to grant two 0th level spells and one 1st level spell.</p><p></p><p>Communicator: Grants arcane mark, message and comprehend languages as spell-like abilities 1/day.</p><p>Insightful: Grants detect magic, detect secret doors, and read magic as spell-like abilities 1/day.</p><p>Necropolis Born: Grants ghost sound, touch of fatigue and cause fear as spell-like abilities 1/day.</p><p>Night Haunt: Grants dancing lights, prestidigitation and unseen servant as spell-like abilities 1/day.</p><p>Soul of the North: Grants chill touch, ray of frost and resistance as spell-like abilities 1/day.</p><p>Spell Hand: Grants mage hand, open/close and Tenser's floating disc as spell-like abilities 1/day.</p><p></p><p>Ones that would fit a similar feel for other occupations:</p><p>Magical Craft: Grants mending, magecraft (Eberron +5 comp bonus to a craft check), and mage hand as spell-like abilities 1/day.</p><p>Nature's Sight: Grants know direction, detect animals and plants, and guidance as spell-like abilities 1/day.</p><p>Healer's Hand: Grants cure minor wounds, detect poison and cure light wounds as spell-like abilities 1/day.</p><p>Nature's Bounty: Grants purify food and drink, create water and goodberry as spell-like abilities 1/day.</p><p>Hunter's Mark: Grants know direction, guidance and hide from animals as spell-like abilities 1/day.</p><p></p><p></p><p>Stuff like that.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2497410, member: 6115"] Complete Arcane has a number of feats that grant the use of minor skills and I think they could easily be tailored to give the feel you want. These are all as a 1st level caster. They seem to grant two 0th level spells and one 1st level spell. Communicator: Grants arcane mark, message and comprehend languages as spell-like abilities 1/day. Insightful: Grants detect magic, detect secret doors, and read magic as spell-like abilities 1/day. Necropolis Born: Grants ghost sound, touch of fatigue and cause fear as spell-like abilities 1/day. Night Haunt: Grants dancing lights, prestidigitation and unseen servant as spell-like abilities 1/day. Soul of the North: Grants chill touch, ray of frost and resistance as spell-like abilities 1/day. Spell Hand: Grants mage hand, open/close and Tenser's floating disc as spell-like abilities 1/day. Ones that would fit a similar feel for other occupations: Magical Craft: Grants mending, magecraft (Eberron +5 comp bonus to a craft check), and mage hand as spell-like abilities 1/day. Nature's Sight: Grants know direction, detect animals and plants, and guidance as spell-like abilities 1/day. Healer's Hand: Grants cure minor wounds, detect poison and cure light wounds as spell-like abilities 1/day. Nature's Bounty: Grants purify food and drink, create water and goodberry as spell-like abilities 1/day. Hunter's Mark: Grants know direction, guidance and hide from animals as spell-like abilities 1/day. Stuff like that. [/QUOTE]
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Folk Magic: getting 0-lvl spells from feats?
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