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Followers and Animal friends in 5E
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<blockquote data-quote="steeldragons" data-source="post: 5881749" data-attributes="member: 92511"><p>I don't think I mind this. Might not be a bad thing...though, for myself, a celestial mount for a divine theme strikes me as a bit too "over the top." But the rest make some kind of sense. A noble gets a bodyguard or servant/valet? ...if they want one!...totally makes sense. </p><p></p><p>What I DO want, no matter how they go about incorporating (or not, not works too) "companion/cohort" types are:</p><p>1) As an optional class "feat" or whatever that can be chosen by the PC. I never liked, "Oh you're a druid? Here, have a wolf." "Oh, you're a ranger? Here, have a wolf." "Oh you're a wizard? Here have a special little something that gives you extra powers. You want a wolf cub? Sure, ok, why not." straight out of the gate.</p><p></p><p>Wizards, Sorcerers, Witches and/or Warlocks being allow familiars is the only one that made sense to me. A ranger having a falcon or a hunting hound...ok, that makes sense. And yes druids having animals that they travel with...in the wilds! (I believe this was formerly one by the "Animal Friendship" spell before it was a built in feature of the class.) The druid walking into town with a wolf or cougar or bear in tow should not just be ignored by the villagers..or lord of the castle!</p><p></p><p>I just think and hope they need to <em>choose</em> to have/get these "friends" not just built-in to the class.</p><p></p><p>2) They are handled as NPCs...like any other retainer/henchman. And, yes, that puts them under DM control (maybe that will minimize it?). They have their own minds (or at least instincts) and motivations. They can argue with their "master", disagree, even disobey! Yes, of course, a magically linked familiar or trained animal companion is going to do as they are asked...but when they're not being told "Go in there and soak up some attacks/HP away from me." they should be thinking/acting like individuals...not just disappear into the background until the next time you need them to fight for you.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5881749, member: 92511"] I don't think I mind this. Might not be a bad thing...though, for myself, a celestial mount for a divine theme strikes me as a bit too "over the top." But the rest make some kind of sense. A noble gets a bodyguard or servant/valet? ...if they want one!...totally makes sense. What I DO want, no matter how they go about incorporating (or not, not works too) "companion/cohort" types are: 1) As an optional class "feat" or whatever that can be chosen by the PC. I never liked, "Oh you're a druid? Here, have a wolf." "Oh, you're a ranger? Here, have a wolf." "Oh you're a wizard? Here have a special little something that gives you extra powers. You want a wolf cub? Sure, ok, why not." straight out of the gate. Wizards, Sorcerers, Witches and/or Warlocks being allow familiars is the only one that made sense to me. A ranger having a falcon or a hunting hound...ok, that makes sense. And yes druids having animals that they travel with...in the wilds! (I believe this was formerly one by the "Animal Friendship" spell before it was a built in feature of the class.) The druid walking into town with a wolf or cougar or bear in tow should not just be ignored by the villagers..or lord of the castle! I just think and hope they need to [I]choose[/I] to have/get these "friends" not just built-in to the class. 2) They are handled as NPCs...like any other retainer/henchman. And, yes, that puts them under DM control (maybe that will minimize it?). They have their own minds (or at least instincts) and motivations. They can argue with their "master", disagree, even disobey! Yes, of course, a magically linked familiar or trained animal companion is going to do as they are asked...but when they're not being told "Go in there and soak up some attacks/HP away from me." they should be thinking/acting like individuals...not just disappear into the background until the next time you need them to fight for you. --SD [/QUOTE]
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