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Community
General Tabletop Discussion
*Dungeons & Dragons
Followup on "Everyone Starts at First Level"
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<blockquote data-quote="Celebrim" data-source="post: 6564541" data-attributes="member: 4937"><p>5e is probably the first rules set since 1e/2e where you could reasonably continue with ES@1, and it sounds like you are playing the sort of Gygaxian game (30 players, rotating cast) where ES@1 makes a lot of sense. </p><p></p><p>The main reason you can't play 3e at ES@1 is that the new recruits never catch up due to the near linear nature of 3e XP. You can't play ES@1 in 4e, because level in 4e determines how good you are at everything so lower level characters basically bring nothing to the table.</p><p></p><p>But with bounded accuracy and the turn of exponential XP, it looks like ES@1 brings old school play fully back. </p><p></p><p>For it to fully work, the upper level characters need to agree to shepherd the lower level characters ("power level" in MMORPG terms) until the gap diminishes sufficiently that the lower level characters aren't a huge liability. That gap in 1e tended to be 5-6 levels, so you are right on the edge of it now. (By contrast, the gap in 3e was only 2-3 levels, and a PC adventuring cohort would never close into that range if they didn't start within it.) If you get into situations where you have a core group going, "Crap. I really wanted to go down to the 14th level of the dungeon tonight to see what was behind that wax sealed iron door we found in the ice caverns 6 weeks ago, but it looks like will be shepherding low level characters around the Warren Maze on the 4th level again.", or the reverse where the core group discourages the participation of the players with lower level characters by always going as deep as they can resulting in players having their characters repeatedly slaughtered you may start to have problems.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6564541, member: 4937"] 5e is probably the first rules set since 1e/2e where you could reasonably continue with ES@1, and it sounds like you are playing the sort of Gygaxian game (30 players, rotating cast) where ES@1 makes a lot of sense. The main reason you can't play 3e at ES@1 is that the new recruits never catch up due to the near linear nature of 3e XP. You can't play ES@1 in 4e, because level in 4e determines how good you are at everything so lower level characters basically bring nothing to the table. But with bounded accuracy and the turn of exponential XP, it looks like ES@1 brings old school play fully back. For it to fully work, the upper level characters need to agree to shepherd the lower level characters ("power level" in MMORPG terms) until the gap diminishes sufficiently that the lower level characters aren't a huge liability. That gap in 1e tended to be 5-6 levels, so you are right on the edge of it now. (By contrast, the gap in 3e was only 2-3 levels, and a PC adventuring cohort would never close into that range if they didn't start within it.) If you get into situations where you have a core group going, "Crap. I really wanted to go down to the 14th level of the dungeon tonight to see what was behind that wax sealed iron door we found in the ice caverns 6 weeks ago, but it looks like will be shepherding low level characters around the Warren Maze on the 4th level again.", or the reverse where the core group discourages the participation of the players with lower level characters by always going as deep as they can resulting in players having their characters repeatedly slaughtered you may start to have problems. [/QUOTE]
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Followup on "Everyone Starts at First Level"
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