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Followup on "Everyone Starts at First Level"
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<blockquote data-quote="KarinsDad" data-source="post: 6567574" data-attributes="member: 2011"><p>No, the theory started with "One player loses his mid to high level PC either due to dumb blind luck" which was skewed to a theory that "dumb blind luck means a single die roll results in death". I made the first statement, I did not make the second claim (which is erroneous).</p><p></p><p></p><p></p><p>Nope. The PCs who could cast Healing Word were unconscious. Those who could use Medicine or cast Cure Wounds were too far away (not all PCs that can heal can cast both spells). In that particular case, my PC chose to cast a damaging spell instead of a Fog Cloud on the BBEG in order to help shorten the fight, but with 2 more points of damage, that choice would have even been taken out of my hands.</p><p></p><p></p><p>Sometimes, it's just plain bad luck. The same exact tactics, initiative order, and PC placement in one encounter can result in great results in one case and a TPK in another and it can all hinge on one or a few good or bad dice rolls. One PC criticals which results in one monster going down with snowballs into more focused fire per foe in future rounds vs. one PC misses which results in one conscious monster knocking one PC unconscious which results in more focused fire per monster vs. PCs in future round which results in a TPK.</p><p></p><p>Fate can hinge on the head of a pin.</p><p></p><p>Anyone who thinks that combat revolves entirely on good versus bad tactics has never run into a seriously cold string of player and hot string of DM dice rolls. Hence, I go back to my original claim: </p><p></p><p>"One player loses his mid to high level PC either due to dumb blind luck, or the bad choices of another player and that player should be penalized with "Go back to square one".</p><p></p><p>Meh.</p><p></p><p>I find this POV to be the anti-fun one."</p><p></p><p></p><p>If you find this to be a fun way to play the game, good luck with your game. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6567574, member: 2011"] No, the theory started with "One player loses his mid to high level PC either due to dumb blind luck" which was skewed to a theory that "dumb blind luck means a single die roll results in death". I made the first statement, I did not make the second claim (which is erroneous). Nope. The PCs who could cast Healing Word were unconscious. Those who could use Medicine or cast Cure Wounds were too far away (not all PCs that can heal can cast both spells). In that particular case, my PC chose to cast a damaging spell instead of a Fog Cloud on the BBEG in order to help shorten the fight, but with 2 more points of damage, that choice would have even been taken out of my hands. Sometimes, it's just plain bad luck. The same exact tactics, initiative order, and PC placement in one encounter can result in great results in one case and a TPK in another and it can all hinge on one or a few good or bad dice rolls. One PC criticals which results in one monster going down with snowballs into more focused fire per foe in future rounds vs. one PC misses which results in one conscious monster knocking one PC unconscious which results in more focused fire per monster vs. PCs in future round which results in a TPK. Fate can hinge on the head of a pin. Anyone who thinks that combat revolves entirely on good versus bad tactics has never run into a seriously cold string of player and hot string of DM dice rolls. Hence, I go back to my original claim: "One player loses his mid to high level PC either due to dumb blind luck, or the bad choices of another player and that player should be penalized with "Go back to square one". Meh. I find this POV to be the anti-fun one." If you find this to be a fun way to play the game, good luck with your game. :erm: [/QUOTE]
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