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General Tabletop Discussion
*Dungeons & Dragons
Followup on "Everyone Starts at First Level"
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<blockquote data-quote="Sunseeker" data-source="post: 6573668"><p>I disagree even without having, lets just call it a "high level" world, it is on the players to face the weirdness, not the weirdness to face the players. Basically, I see things as the complete reverse of the way you present them. Weird things happen, they do not usually happen <em>because</em> of the players or even to the players, but they happen to the town of Townsville because the Townsvillians cut down too many trees and pissed off some dryads, or because the King of Lordsdom decided he really deserves a dragon for a hat. </p><p></p><p>Even if the backstory is mundane, that's not to mean it's <em>boring</em>. Lets say I make the now retired ex-Knight Captain Reginald (level 14 Paladin). Well Knight Captain Reginald was only a mere Private when the evil Lord Smashstuff attacked his city, Reginald fought in the first infantry, which actually didn't see much fighting in the battle. Later around level 5, now Seargant Reginald commanded the siege division in the sacking of Lord Smashstuff's castle, he didn't do much other than stand behind the lines and command others, but still it wasn't <em>boring</em>. Later, around 10th level, Lieutenant Commander Reginald fought a hand-to-hand duel with Gill Finn, the Merfolk Lord bent on sinking the dry-land-world.</p><p></p><p>At each of these encounters the "party" could be well and involved in all of these events. Perhaps they are the reason Lord Smashstuffs army failed to conquer Lordsdale because they fought off his warlocks attempting to summon a demon-god to this plane. Maybe they were fighting the super-mutant fish-forces of Gill Finn, or slaying the blue dragon who was aiding him. </p><p></p><p>Human psychology dictates NOTHING. Cool stuff can, does and to make a believable world, <em>should</em> happen offscreen.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6573668"] I disagree even without having, lets just call it a "high level" world, it is on the players to face the weirdness, not the weirdness to face the players. Basically, I see things as the complete reverse of the way you present them. Weird things happen, they do not usually happen [I]because[/I] of the players or even to the players, but they happen to the town of Townsville because the Townsvillians cut down too many trees and pissed off some dryads, or because the King of Lordsdom decided he really deserves a dragon for a hat. Even if the backstory is mundane, that's not to mean it's [I]boring[/I]. Lets say I make the now retired ex-Knight Captain Reginald (level 14 Paladin). Well Knight Captain Reginald was only a mere Private when the evil Lord Smashstuff attacked his city, Reginald fought in the first infantry, which actually didn't see much fighting in the battle. Later around level 5, now Seargant Reginald commanded the siege division in the sacking of Lord Smashstuff's castle, he didn't do much other than stand behind the lines and command others, but still it wasn't [I]boring[/I]. Later, around 10th level, Lieutenant Commander Reginald fought a hand-to-hand duel with Gill Finn, the Merfolk Lord bent on sinking the dry-land-world. At each of these encounters the "party" could be well and involved in all of these events. Perhaps they are the reason Lord Smashstuffs army failed to conquer Lordsdale because they fought off his warlocks attempting to summon a demon-god to this plane. Maybe they were fighting the super-mutant fish-forces of Gill Finn, or slaying the blue dragon who was aiding him. Human psychology dictates NOTHING. Cool stuff can, does and to make a believable world, [I]should[/I] happen offscreen. [/QUOTE]
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Followup on "Everyone Starts at First Level"
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