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Fomorians article on DDI
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4106257" data-attributes="member: 710"><p>Well, they are still deformed, I presume. "ruler of the Feydark" is fluff. (Mostly. I won't discount the possibility of a Leader-Like ability, but that might still be appropriate, Feydark ruler or not.)</p><p>If you didn't have the Feydark/Feywild before, don't force it on your homebrew, unless you want to. ;(</p><p></p><p>I like some fluff with my crunch. But if it doesn't work for me, I throw it away, like when I am trying to use the crunch for an existing campaign. If I create a new one, the new fluff is great, since I can start with that and see where it leads me. </p><p></p><p>Reminds me that I never used the Great Wheel much. My Dragonstar Campaign obviously was totally different. My Diamond Throne campaign, too. My D&D campaign didn't dwell on it. Iron Heroes - no room for it yet. I was surprised to hear that some people felt that the Great Wheel was an integral part of 3.x (or maybe even previous editions) of D&D, because it seemed to me nearly as much "fluff" as calling a spell "Melfs Acid Arrow" or "Mordekainens Magnificant Mansion". The Manual of the Planes looked to me like a toolbox to create any kind of cosmology, maybe that's why I never got the Great Wheel as mandatory.. But I digress...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4106257, member: 710"] Well, they are still deformed, I presume. "ruler of the Feydark" is fluff. (Mostly. I won't discount the possibility of a Leader-Like ability, but that might still be appropriate, Feydark ruler or not.) If you didn't have the Feydark/Feywild before, don't force it on your homebrew, unless you want to. ;( I like some fluff with my crunch. But if it doesn't work for me, I throw it away, like when I am trying to use the crunch for an existing campaign. If I create a new one, the new fluff is great, since I can start with that and see where it leads me. Reminds me that I never used the Great Wheel much. My Dragonstar Campaign obviously was totally different. My Diamond Throne campaign, too. My D&D campaign didn't dwell on it. Iron Heroes - no room for it yet. I was surprised to hear that some people felt that the Great Wheel was an integral part of 3.x (or maybe even previous editions) of D&D, because it seemed to me nearly as much "fluff" as calling a spell "Melfs Acid Arrow" or "Mordekainens Magnificant Mansion". The Manual of the Planes looked to me like a toolbox to create any kind of cosmology, maybe that's why I never got the Great Wheel as mandatory.. But I digress... [/QUOTE]
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