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<blockquote data-quote="WayneLigon" data-source="post: 4124066" data-attributes="member: 3649"><p>The game doesn't <em>expect </em> anything at all out of you except to provide an anjoyable play experience. What your players expect is entirely up to them; I enjoy doing some mundane activities outside the general scope of 'adventuring', especially if my GM has an eye for showing me how those activities are different from what we had on Earth or can present them in an equally fun and entertaining manner as we get when we're toe-to-toe with a group of bugbear slavers. Some groups don't care for such things.</p><p></p><p>Either one of the ways you mention are good. Myself, I generally have an idea of the various tiers of society and I ask them how well they want to live. Pay 5 coppers a week, you're in the Poor category, sleeping on the common floor of the Hanged Dog with only that hanged dog on the signpost outside as your security. You're eating one meal of black gritty bread and poor ale. Pay 15 silver a week and you're living it up at The Upper Middle Class Boarding House in a nice part of town and you feel safe leaving your +1 sword in your room while you go downstairs to a nice hot lamb stew. </p><p></p><p>I just broadly draw the categories and don't care about 'economics'; prices don't change within their lifetimes unless they enter into an area where things are very different: a war zone where potatoes are selling at 1gp a pop is just part of an adventure background and not something I really bother keeping track of.</p><p></p><p>I ignore 'D&D Economics' and just use some common sense.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4124066, member: 3649"] The game doesn't [I]expect [/I] anything at all out of you except to provide an anjoyable play experience. What your players expect is entirely up to them; I enjoy doing some mundane activities outside the general scope of 'adventuring', especially if my GM has an eye for showing me how those activities are different from what we had on Earth or can present them in an equally fun and entertaining manner as we get when we're toe-to-toe with a group of bugbear slavers. Some groups don't care for such things. Either one of the ways you mention are good. Myself, I generally have an idea of the various tiers of society and I ask them how well they want to live. Pay 5 coppers a week, you're in the Poor category, sleeping on the common floor of the Hanged Dog with only that hanged dog on the signpost outside as your security. You're eating one meal of black gritty bread and poor ale. Pay 15 silver a week and you're living it up at The Upper Middle Class Boarding House in a nice part of town and you feel safe leaving your +1 sword in your room while you go downstairs to a nice hot lamb stew. I just broadly draw the categories and don't care about 'economics'; prices don't change within their lifetimes unless they enter into an area where things are very different: a war zone where potatoes are selling at 1gp a pop is just part of an adventure background and not something I really bother keeping track of. I ignore 'D&D Economics' and just use some common sense. [/QUOTE]
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