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General Tabletop Discussion
*Pathfinder & Starfinder
Food and Water
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<blockquote data-quote="howandwhy99" data-source="post: 2407622" data-attributes="member: 3192"><p>I've looked at the <u>'trapped w/o food or water'</u> scenario a few times now. (for various nefarious reasons) At first I thought with Create Water at 0-level for both Cleric and Druid dehydration would never be a problem, but that's wrong. At 1st level 0-level spells are still potent. So using them all on water is a burden. Plus, in very hot environments (like a desert) you need 3 times your normal supply of water, so death from dehydration is a very real possibility.</p><p></p><p>Food is not nearly as important to have as water. But trapped in a dungeon with mainly intelligent creatures cannibalism is going to be touched upon even if it isn't the only option. If you don't want this in your game, I think normal food sources will need to be added. WLD specifically said it does not take into account certain environmental factors such as food and drink for the inhabitants. If you enforce this on the PCs, they will be looking for how their enemies solve the same puzzle.</p><p></p><p>Food is picked up spell-wise at 3rd level (create food and water) for clerics and 1st (goodberry) for druids. I would still enforce the desert requirements, if applicable. So one casting of these spells will not always be enough.</p><p></p><p>I like your idea of keeping track of food and water in WLD. It adds some needed realism. But I would definitely include (look around for) a sustainable environment. Otherwise the problem your presenting can only be solved via levelling (spell power), which is a little metagamey.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2407622, member: 3192"] I've looked at the [u]'trapped w/o food or water'[/u] scenario a few times now. (for various nefarious reasons) At first I thought with Create Water at 0-level for both Cleric and Druid dehydration would never be a problem, but that's wrong. At 1st level 0-level spells are still potent. So using them all on water is a burden. Plus, in very hot environments (like a desert) you need 3 times your normal supply of water, so death from dehydration is a very real possibility. Food is not nearly as important to have as water. But trapped in a dungeon with mainly intelligent creatures cannibalism is going to be touched upon even if it isn't the only option. If you don't want this in your game, I think normal food sources will need to be added. WLD specifically said it does not take into account certain environmental factors such as food and drink for the inhabitants. If you enforce this on the PCs, they will be looking for how their enemies solve the same puzzle. Food is picked up spell-wise at 3rd level (create food and water) for clerics and 1st (goodberry) for druids. I would still enforce the desert requirements, if applicable. So one casting of these spells will not always be enough. I like your idea of keeping track of food and water in WLD. It adds some needed realism. But I would definitely include (look around for) a sustainable environment. Otherwise the problem your presenting can only be solved via levelling (spell power), which is a little metagamey. [/QUOTE]
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Food and Water
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