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General Tabletop Discussion
*Dungeons & Dragons
Food weight consumption and weight of food/rations
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<blockquote data-quote="toucanbuzz" data-source="post: 8086042" data-attributes="member: 19270"><p>Those examples illustrate the nature of rations. You don't eat them unless absolutely necessary for survival. Long term, absent a daily multivitamin supplement, they're not good for you. Your body will shut down and suffer from lack of proper diet and essential nutrients if you were to only eat dried oats or pemmican or moose goo (which doesn't sound that bad). Scurvy comes to mind. The weight or calories won't matter. But, ultimately, those types of rations are about getting you by for the short term with the least amount of baggage, presumably to the next battle.</p><p></p><p>Circling back to the OP, since D&D doesn't have any penalties for non-nutritional meals, you can ignore the incongruity with what it takes to actually survive. The 3-4 pounds I cited earlier reflects a variety of foods to avoid those nasty health issues. Still, I again propose a simple fix of 2 pounds for a medium character and scaling up from there. This gets you your "2 pounds" of rations and matches the real-life weight of a MRE. Beyond that, it's really up to what your players want from a game.</p><p></p><p><em>My current group is tackling Dark Sun, an apocalyptic desert setting where food and water aren't always easy to come by and spells to magically make food appear don't exist. Combine that with slot-based encumbrance (everything you carry has to fit somewhere), and players have tactical decisions to make on what they take. Rations and full waterskins can bulk up that encumbrance pretty quickly. In this, it can add a tactical element to your game and introduce some old-fashioned concepts like the pack mule, the hireling, and so on. But, if that doesn't sound interesting, then I'd just let it all be as-is.</em></p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8086042, member: 19270"] Those examples illustrate the nature of rations. You don't eat them unless absolutely necessary for survival. Long term, absent a daily multivitamin supplement, they're not good for you. Your body will shut down and suffer from lack of proper diet and essential nutrients if you were to only eat dried oats or pemmican or moose goo (which doesn't sound that bad). Scurvy comes to mind. The weight or calories won't matter. But, ultimately, those types of rations are about getting you by for the short term with the least amount of baggage, presumably to the next battle. Circling back to the OP, since D&D doesn't have any penalties for non-nutritional meals, you can ignore the incongruity with what it takes to actually survive. The 3-4 pounds I cited earlier reflects a variety of foods to avoid those nasty health issues. Still, I again propose a simple fix of 2 pounds for a medium character and scaling up from there. This gets you your "2 pounds" of rations and matches the real-life weight of a MRE. Beyond that, it's really up to what your players want from a game. [I]My current group is tackling Dark Sun, an apocalyptic desert setting where food and water aren't always easy to come by and spells to magically make food appear don't exist. Combine that with slot-based encumbrance (everything you carry has to fit somewhere), and players have tactical decisions to make on what they take. Rations and full waterskins can bulk up that encumbrance pretty quickly. In this, it can add a tactical element to your game and introduce some old-fashioned concepts like the pack mule, the hireling, and so on. But, if that doesn't sound interesting, then I'd just let it all be as-is.[/I] [/QUOTE]
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