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<blockquote data-quote="CleverNickName" data-source="post: 3590980" data-attributes="member: 50987"><p>I run a desert-based, Egyptian-temed campaign. To make the monsters a little more interesting and unique to the setting, I use a few tweaks:</p><p></p><p>- All dragons in my game have the extraordinary ability to change their scale colors to blend into their surroundings (like a chameleon). All dragons are described as pebble gray, sandy brown, sky blue, etc...the party generally doesn't know what "color" a dragon is until it uses its breath weapon.</p><p></p><p>- The "civilized" cultures of this world customarily embalm their dead shortly after death. So most corporeal undead monsters (from the humble zombie to the powerful lich) are wrapped in bandages and treated with pungent-scented oils and herbs. These all appear to be mummies until the party is close enough to notice something odd (like a mhorg's tongue, or a ghoul's stench).</p><p></p><p>- Water is scarce, so "ooze" creatures are made out of sand, not slime. Ochre jelly is "ochre sand," black pudding is "black sand," etc. The stats for these monsters stay the same; the only difference is the way the creature is described.</p><p></p><p>In addition to these general changes to monster types, I made a few changes to specific creatures as well. For example, kobolds and lizardfolk have the Earth subtype, and can burrow through sand. Some dragons do not cast spells, but rage like barbarians instead. That sort of thing.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 3590980, member: 50987"] I run a desert-based, Egyptian-temed campaign. To make the monsters a little more interesting and unique to the setting, I use a few tweaks: - All dragons in my game have the extraordinary ability to change their scale colors to blend into their surroundings (like a chameleon). All dragons are described as pebble gray, sandy brown, sky blue, etc...the party generally doesn't know what "color" a dragon is until it uses its breath weapon. - The "civilized" cultures of this world customarily embalm their dead shortly after death. So most corporeal undead monsters (from the humble zombie to the powerful lich) are wrapped in bandages and treated with pungent-scented oils and herbs. These all appear to be mummies until the party is close enough to notice something odd (like a mhorg's tongue, or a ghoul's stench). - Water is scarce, so "ooze" creatures are made out of sand, not slime. Ochre jelly is "ochre sand," black pudding is "black sand," etc. The stats for these monsters stay the same; the only difference is the way the creature is described. In addition to these general changes to monster types, I made a few changes to specific creatures as well. For example, kobolds and lizardfolk have the Earth subtype, and can burrow through sand. Some dragons do not cast spells, but rage like barbarians instead. That sort of thing. [/QUOTE]
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