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Fools Errand
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008420" data-attributes="member: 18387"><p>"Fools Errand" is a short (it took us one evening to play) adventure meant to take place between the first and second part of the Witchfire trillogy. It's essentially one big encounter with prelude and epilogue so don't expect an involved story.</p><p></p><p>--- attention: spoilers!</p><p></p><p>The PCs are hired by a shady NPC to do a less than legal job for him. And of course - as every Shadowrunner could have told 'em - they're framed by him and walk into a trap they can't possibly survive. But fortunately nothing ever goes as planned, even for the bad guys...</p><p></p><p>Like "The Longest Night" this adventure draws much of it's fascination from the intriguing background and a strong NPC. Regrettably the sequence of events is preset, but that is not as bad in a short adventure as it would be in a longer one (my players at least where quite happy to use the one option to survive they had ;-).</p><p></p><p>The artwork is great and showing the players the pictures of the NPC helped quite a lot in setting the mood.</p><p>The adventure is available as downloadable pdf file - a format which I personally don't like: printing it adds to the cost and IMHO a pile of papers can't compete with even a basic booklet. On top of that - even though "Fools Errand" seems inexpensive at first glance, the used font is quite large, so you don't get much more content per dollar than in most printed products and definetly not more than in the printed Privateer Press products.</p><p></p><p>"Fools Errand" delivers an unusual (by D&D standards) encounter worth for an evening of fun. My players had a great time (even though their characters had to suffer quite a lot) and I recommend to pick it up (or rather load it down).</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008420, member: 18387"] "Fools Errand" is a short (it took us one evening to play) adventure meant to take place between the first and second part of the Witchfire trillogy. It's essentially one big encounter with prelude and epilogue so don't expect an involved story. --- attention: spoilers! The PCs are hired by a shady NPC to do a less than legal job for him. And of course - as every Shadowrunner could have told 'em - they're framed by him and walk into a trap they can't possibly survive. But fortunately nothing ever goes as planned, even for the bad guys... Like "The Longest Night" this adventure draws much of it's fascination from the intriguing background and a strong NPC. Regrettably the sequence of events is preset, but that is not as bad in a short adventure as it would be in a longer one (my players at least where quite happy to use the one option to survive they had ;-). The artwork is great and showing the players the pictures of the NPC helped quite a lot in setting the mood. The adventure is available as downloadable pdf file - a format which I personally don't like: printing it adds to the cost and IMHO a pile of papers can't compete with even a basic booklet. On top of that - even though "Fools Errand" seems inexpensive at first glance, the used font is quite large, so you don't get much more content per dollar than in most printed products and definetly not more than in the printed Privateer Press products. "Fools Errand" delivers an unusual (by D&D standards) encounter worth for an evening of fun. My players had a great time (even though their characters had to suffer quite a lot) and I recommend to pick it up (or rather load it down). [/QUOTE]
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