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<blockquote data-quote="Real Sorceror" data-source="post: 5112824" data-attributes="member: 84424"><p><span style="font-size: 9px">Initially I started this as a joke out of boredom. But I apparently do really good work when I'm bored, so I had to share. This material is meant to be Pathfinder compatible, so it is supposed to be more powerful than base 3.5</span></p><p><span style="font-size: 9px">Critic is welcome. I think this could use some fine-tuning, but otherwise I'm pretty proud of myself. Enjoy. :smallcool:</span></p><p><span style="font-size: 9px">If the whole idea seems a bit rediculous, just replace the word "guitar" with "mind blade" and you're good to go.</span></p><p><img src="http://agalmatophilia.files.wordpress.com/2009/09/flcl.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>N.O. Warrior</strong></p><p>Anyone has the capacity to become a N.O. Warrior, though few are ever made aware of this fact. Most often a Warrior is born after being bludgeoned in the head by a N.O. sensitive device, such as another Warrior’s guitar or animated robot. Among other things, Warriors are known for riding scooters into battle and being generally silly.</p><p><strong>Role:</strong> An N.O. Warrior brings weird and powerful abilities to the fray, preferring to leap in and whack the bejesus out of his foes. Strength, Constitution, and Wisdom are a Warrior’s most important ability scores. </p><p><strong>Alignment:</strong> any non-lawful</p><p><strong>Hit Dice:</strong> d8</p><p><strong>Attack Progression:</strong> Average</p><p><strong>Good Saves:</strong> Reflex, Will</p><p><strong>Poor Saves:</strong> Fortitude</p><p><strong>Class Skills:</strong> Acrobatics (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (technology) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Swim (Str)</p><p><strong>Skill Points per level:</strong> 2 + Int mod</p><p><strong>Level Special</strong></p><p>1 Soul guitar +1, Toughness, Guitar damage 1d6</p><p>2 Bonus Feat, N.O. Portal </p><p>3 Enhancement +1 </p><p>4 Soul guitar +2, Guitar damage 1d8</p><p>5 Anime Jump, Deflect Object </p><p>6 Bonus Feat, Mechanica </p><p>7 Enhancement +2, N.O. Portal II </p><p>8 Soul guitar +3, Guitar damage 1d10</p><p>9 Evasion, Deflect (Small) </p><p>10 Bonus Feat </p><p>11 Enhance +3, N.O. Portal III </p><p>12 Soul guitar +4, Guitar damage 2d6</p><p>13 Deflect Object (Medium) </p><p>14 Bonus Feat, Improved Evasion</p><p>15 Enhancement +4 </p><p>16 Soul guitar +5, Guitar damage 2d8</p><p>17 N.O. Portal IV </p><p>18 Deflect Object (Large) </p><p>19 Enhancement +5 </p><p>20 Space Pirate, Guitar damage 2d10</p><p><strong>Class Features</strong></p><p><strong>Psionic:</strong> All of an N.O. Warrior’s supernatural abilities are psionic in nature and result from alien technology. They are unaffected by anti-magic and dead-magic, but can be negated by effects such as a Null-psionics field.</p><p><strong>Soul Guitar (Su):</strong> The N.O. Warrior has the strange ability to produce a guitar by pulling it out of his forehead, requiring a full round action that provokes attacks of opportunity. The guitar functions as a powerful one-handed weapon and conduit for other abilities. Like a Soulknife’s Mind Blade, it is unique for each individual, but is completely real and solid. It functions as a +1 weapon and has hardness equal the Warrior’s level + his Wisdom score. If it is destroyed, the Warrior must rest for 8 hours before he can produce a new one. If the Warrior has any Bardic ability the guitar also functions as a masterwork instrument.</p><p><span style="color: Red"><strong>Bonus Feats:</strong> </span>At 1st level, the Warrior gains the Toughness feat for free. At 2nd, 6th, 10th, and 14th level, he gains an additional bonus feat. This can be any FLCL related feat or any feat available to a Fighter of his level.</p><p><strong>N.O. Portal (Su):</strong> At 2nd level the Warrior’s N.O. Portal fully manifests, allowing him to store objects in his noggin. The portal functions in many ways like a Bag of Holding I. The actual size of the object is not a factor, as it shrinks or grows to fit. At 7th, 11th, and 16th level, the type of bag it mimics improves. </p><p><strong>Guitar Enhancement:</strong> At 3rd level and every 4th level after that, the Warrior can choose a magical enhancement to add to his guitar. He may choose from any of those available in the Core Rulebook, but the total enhancement bonus cannot exceed the number on the chart above.</p><p><strong>Anime Jump (Ex):</strong> At 5th level, while wielding his axe, a Warrior adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. 1/day per point of his Wis modifier, the Warrior may produce an effect similar to the Jump spell, except that it is treated as a psi-like ability.</p><p><strong>Deflect Object (Ex):</strong> At 5th the Warrior learns to deflect incoming projectiles with his guitar, as per the Deflect Arrows feat, except he may deflect any object of size Tiny or smaller. At 9th, 13th, and 18th level, the maximum size of objects that can be deflected improves by one step.</p><p><span style="color: Red"><strong>Mechanica (Ps):</strong> </span>At 6th level, the Warrior gains an animated construct as a companion. This ability functions similar to the spell <em>Animate Object</em>, using his class level as his caster level. The object gains an Intelligence score equal to its Wisdom (usually 1) and additional Construction Points equal to the Warrior’s Wisdom mod. Most often the Warrior uses the object as a mount or cohort. The Warrior can animate his guitar if he so chooses, but it cannot attack while being used as a weapon.</p><p><span style="color: Red"><strong>Evasion (Ex):</strong></span> At 9th level the Warrior gains Evasion, as per the Monk class feature. At 14th level, the Warrior instead gains Improved Evasion.</p><p><strong>Space Pirate:</strong> At 20th level, the hero is treated as a native Outsider. Additionally, the hero gains damage reduction 10/lawful</p><p></p><p><strong>Epic N.O. Warrior</strong></p><p><strong>Alignment:</strong> any non-lawful</p><p><strong>Hit Dice:</strong> d8</p><p><strong>Skill Points per level:</strong> 2 + Int mod</p><p>Level Special</p><p>21 Soul guitar +6 </p><p>22 Bonus Feat </p><p>23 Enhancement +6, Guitar damage 2d12</p><p>24 Soul guitar +7 </p><p>25 Deflect (Gargantuan) </p><p>26 Bonus Feat </p><p>27 Enhancement +7 </p><p>28 Soul guitar +8 </p><p>29 Deflect Object (Colossal) </p><p>30 Bonus Feat </p><p><strong>Class Features</strong></p><p><strong>Soul Guitar:</strong> The magical enhancement bonus continues to improve as shown above. The Warrior can now choose epic enhancements to add to his guitar so long as the total bonus does not exceed the number listed.</p><p><strong>Bonus Feats:</strong> The Warrior can choose a new FLCL bonus feat or any feat from the epic or non-epic Fighter list.</p><p><strong>Deflect Objects:</strong> The Warrior can deflect even larger objects.</p><p></p><p></p><p><strong>Avatar of Atomsk (Epic Destiny)</strong></p><p><img src="http://www.ultimateflcl.com/images/characters/atomsk.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>An Avatar serves as a physical conduit for the legendary space phoenix Atomsk, gaining many of the rad beings vast rocking abilities. When activating any of the Avatar of Atomsk’s abilities, the Avatar’s whole body, including equipment, glows an angry red.</p><p><strong>Requirements:</strong> 21st level, Soul Guitar class feature</p><p><strong>Level Benefit</strong></p><p>21 Dueling Banjos, Alien Flight</p><p>24 Pirate King</p><p>27 Major Mechanica</p><p>30 Galactic N.O.</p><p><strong>Dueling Banjos (Su):</strong> The Avatar can create a second Soul Guitar once per day per point of his Wisdom modifier. This second guitar has the same enhancement bonus to attack and damage as the primary guitar and the Warrior can choose new magical enhancements for the weapon, up to a total of +5. He is automatically treated as having the Two-Weapon Fighting feat when wielding two guitars.</p><p><strong>Phoenix Flight (Su):</strong> While wielding a guitar, the Avatar gains a fly speed equal to twice his base land speed. The Avatar can also survive in airless environments and natural vacuum, such as space.</p><p><strong>Pirate King (Ex):</strong> The Avatar has the durability of a godling, and as such his current and future HD improve by one die size (maximum d12).</p><p><strong>Major Mechanica:</strong> Any animated objects the Avatar creates have their HD doubled and gain double the bonus hp they would for their size. In addition, the Avatar uses his Wisdom score instead of his Wisdom mod when determining bonus Construction Points.</p><p><span style="color: Red"><strong>Galactic N.O. Channel:</strong></span> The Avatar’s N.O. ability vastly improves. His N.O. portal now functions as both a Gate Key and one end of the stable portal. He may attune it to a number of bound spaces (doors, caves, etc) equal to his Wisdom modifier. In addition, he may now forcefully draw objects and creatures around him through his N.O. Portal. This functions similar to a 60ft cone breath weapon and requires a Reflex save 10 + half the Avatar’s HD + Con mod. Creatures that fail the save are sent through the portal and ejected into the closest available space on the other side. The actual destination can be any portal the Avatar is attuned to. This ability can be used once every 1d4 rounds.</p><p></p><p><strong>New Feats</strong></p><p></p><p><strong>Double-Neck [FLCL]</strong></p><p><strong>Prerequisites:</strong> Ability to manifest two guitars</p><p><strong>Benefit:</strong> The character may combine two soul guitars together to form a single double-neck guitar. This new guitar is treated as a two-handed weapon and deals damage as if it were one size larger. Separating or combing the guitars is a full round action that provokes attacks of opportunity.</p><p><strong>Special:</strong> If you also have the Dueling Banjos destiny feature (or similar ability), the Double-Neck gains half of the second guitar’s enhancement bonuses and special abilities added on top of the base guitar’s.</p><p></p><p><strong>Sling Shot Strings [FLCL]</strong></p><p><strong>Prerequisites:</strong> Wisdom 13+, Guitar Enhancement +1</p><p><strong>Benefit:</strong> The character may fire her guitar as a shortbow, dealing 1d6 piercing damage with a 60ft range increment and a x3 critical. The guitar requires no ammo, instead producing small energy bolts when fired. The character still applies any weapon enhancements she has on her guitar to her ranged attacks.</p><p><strong>Special:</strong> The character can use feats such as Rapid Shot in conjunction with her guitar.</p><p></p><p><strong>Tommy Gun Guitar [FLCL]</strong></p><p><strong>Prerequisites:</strong> Sling Shot Strings, Guitar Enhancement +2</p><p><strong>Benefit:</strong> The character may fire her guitar as a longbow, dealing 1d8 piercing damage with a 100ft range increment and a x3 critical. The guitar requires no ammo, instead producing small energy bolts when fired. The character still applies any weapon enhancements she has on her guitar to her ranged attacks.</p><p><strong>Special:</strong> The character can use feats such as Rapid Shot in conjunction with her guitar.</p><p></p><p><strong>Second Fiddle [FLCL]</strong></p><p><strong>Prerequisites:</strong> Soul Guitar +2</p><p><strong>Benefit:</strong> The character can manifest a second Soul Guitar. However, she must split the enhancement bonus and special abilities evenly between the two weapons. </p><p><strong>Special:</strong> If the character has the Avatar of Amosk Epic Destiny, her Dueling Banjos destiny power is always active and no longer has a per use limit.</p><p></p><p><strong>Cat Radio</strong> [FLCL]</p><p><strong>Prerequisites:</strong> Mechanica</p><p><strong>Benefit:</strong> By touching a creature (not necessarily a cat) and an object or second creature with your guitar, you can create a sort of two-way communication device. This requires a full round action that provokes attacks of opportunity and persists for 1 day per point of your Wisdom modifier or until you dismiss it or designate new subjects. By touching either subject, you can hear and speak to anyone near the other conduit and they can respond in the same manner.</p><p></p><p><strong>Galactic Garage [FLCL]</strong></p><p><strong>Prerequisites:</strong> N.O. Portal</p><p><strong>Benefit:</strong> You can attune your Portal to an actual physical space of similar size. The space's location doesn't matter so long as it can be accessed by planar travel. This allows you to draw forth objects from that location through the portal in your head. The attunement process takes 1 hour and requires that you be standing in or adjacent to the space.</p><p><strong>Special:</strong> If you have the ability to open N.O. channels in other creatures, you can also attune them to a physical local. </p><p></p><p><strong>Open N.O. Channel [Epic, FLCL]</strong></p><p><strong>Prerequisites:</strong> Mechanica, Knowldge (Technology) 20 ranks</p><p><strong>Benefit:</strong> By whacking a creature in the head, you can open a temporary N.O. Channel that lasts a number of days equal to your Wisdom mod. The target can resist this affect by making a Fortitude save 10 + half your level + your Wisdom mod. You can draw out guitars and Mechanica from a willing or prone creature by spending a full round action per size category of the object (Tiny and smaller objects take only a free action). This functions similar to a psionic Summon Construct spell. The Mechanica and weapons that can be called are limited by the creature’s Wisdom score, as shown below. This has several drawbacks, in that the N.O. Portal will sometimes produce effects on its own when the subject is distressed. In combat or other high stress situations, there is a 5% chance each round that the subjects grows horns, ears, or other odd projections, and a 5% chance a hostile construct will come forth, attacking psionic and N.O. sensitive characters in favor of all others.</p><p><strong>Wisdom</strong> - <strong>Guitar</strong> - <strong>Spell</strong> </p><p>12 - Masterwork - Summon Instrument </p><p>14 - Magic +1 - Summon Construct I </p><p>16 - Magic +2 - Summon Construct II </p><p>18 - Magic +3 - Summon Construct III </p><p>20 - Magic +4 - Summon Construct IV </p><p>22 - Magic +5 - Summon Construct V </p><p>24 - Magic +6* - Summon Construct VI </p><p>*A creature cannot manifest a +6 weapon unless it is epic level. If the subject has 24 or better Wisdom and is below 21st level, it instead manifests a +5 guitar with special enhancements, such as Flaming.</p><p></p><p><strong>New Spells</strong></p><p></p><p><strong>Summon Construct I-IIX</strong></p><p><strong>School:</strong> conjuration (summoning)</p><p><strong>Level:</strong> Sorcerer/Wizard</p><p><strong>Casting Time:</strong> 1 round</p><p><strong>Components</strong> V, S, F/DF</p><p><strong>Range:</strong> close (25 ft + 5 ft/2 levels)</p><p><strong>Effect:</strong> one summoned creature</p><p><strong>Duration:</strong> 1 round/level</p><p><strong>Saving Throw:</strong> None; <strong>Spell Resistance:</strong> No</p><p>This spell summons an extraplanar construct. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the list below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.</p><p></p><p><strong>1st Level</strong></p><p>Animated Object (Tiny)</p><p>Homunculus</p><p><strong>2nd Level</strong></p><p>Animated Object (Small)</p><p>Iron Cobra</p><p><strong>3rd Level</strong></p><p>Animated Object (Medium)</p><p>Ice Golem</p><p><strong>4th Level</strong></p><p>Animated Object (Large)</p><p>Wood Golem</p><p><strong>5th Level</strong></p><p>Animated Object (Huge)</p><p>Flesh Golem</p><p><strong>6th Level</strong></p><p>Animated Object (Gargantuan)</p><p>Clay Golem</p><p><strong>7th Level</strong></p><p>Animated Object (Colossal)</p><p>Stone Golem</p><p>Retriever</p><p><strong>8th Level</strong></p><p>Iron Golem</p></blockquote><p></p>
[QUOTE="Real Sorceror, post: 5112824, member: 84424"] [SIZE=1]Initially I started this as a joke out of boredom. But I apparently do really good work when I'm bored, so I had to share. This material is meant to be Pathfinder compatible, so it is supposed to be more powerful than base 3.5 Critic is welcome. I think this could use some fine-tuning, but otherwise I'm pretty proud of myself. Enjoy. :smallcool: If the whole idea seems a bit rediculous, just replace the word "guitar" with "mind blade" and you're good to go.[/SIZE] [IMG]http://agalmatophilia.files.wordpress.com/2009/09/flcl.jpg[/IMG] [B]N.O. Warrior[/B] Anyone has the capacity to become a N.O. Warrior, though few are ever made aware of this fact. Most often a Warrior is born after being bludgeoned in the head by a N.O. sensitive device, such as another Warrior’s guitar or animated robot. Among other things, Warriors are known for riding scooters into battle and being generally silly. [B]Role:[/B] An N.O. Warrior brings weird and powerful abilities to the fray, preferring to leap in and whack the bejesus out of his foes. Strength, Constitution, and Wisdom are a Warrior’s most important ability scores. [B]Alignment:[/B] any non-lawful [B]Hit Dice:[/B] d8 [B]Attack Progression:[/B] Average [B]Good Saves:[/B] Reflex, Will [B]Poor Saves:[/B] Fortitude [B]Class Skills:[/B] Acrobatics (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (technology) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Swim (Str) [B]Skill Points per level:[/B] 2 + Int mod [B]Level Special[/B] 1 Soul guitar +1, Toughness, Guitar damage 1d6 2 Bonus Feat, N.O. Portal 3 Enhancement +1 4 Soul guitar +2, Guitar damage 1d8 5 Anime Jump, Deflect Object 6 Bonus Feat, Mechanica 7 Enhancement +2, N.O. Portal II 8 Soul guitar +3, Guitar damage 1d10 9 Evasion, Deflect (Small) 10 Bonus Feat 11 Enhance +3, N.O. Portal III 12 Soul guitar +4, Guitar damage 2d6 13 Deflect Object (Medium) 14 Bonus Feat, Improved Evasion 15 Enhancement +4 16 Soul guitar +5, Guitar damage 2d8 17 N.O. Portal IV 18 Deflect Object (Large) 19 Enhancement +5 20 Space Pirate, Guitar damage 2d10 [B]Class Features[/B] [B]Psionic:[/B] All of an N.O. Warrior’s supernatural abilities are psionic in nature and result from alien technology. They are unaffected by anti-magic and dead-magic, but can be negated by effects such as a Null-psionics field. [B]Soul Guitar (Su):[/B] The N.O. Warrior has the strange ability to produce a guitar by pulling it out of his forehead, requiring a full round action that provokes attacks of opportunity. The guitar functions as a powerful one-handed weapon and conduit for other abilities. Like a Soulknife’s Mind Blade, it is unique for each individual, but is completely real and solid. It functions as a +1 weapon and has hardness equal the Warrior’s level + his Wisdom score. If it is destroyed, the Warrior must rest for 8 hours before he can produce a new one. If the Warrior has any Bardic ability the guitar also functions as a masterwork instrument. [COLOR=Red][B]Bonus Feats:[/B] [/COLOR]At 1st level, the Warrior gains the Toughness feat for free. At 2nd, 6th, 10th, and 14th level, he gains an additional bonus feat. This can be any FLCL related feat or any feat available to a Fighter of his level. [B]N.O. Portal (Su):[/B] At 2nd level the Warrior’s N.O. Portal fully manifests, allowing him to store objects in his noggin. The portal functions in many ways like a Bag of Holding I. The actual size of the object is not a factor, as it shrinks or grows to fit. At 7th, 11th, and 16th level, the type of bag it mimics improves. [B]Guitar Enhancement:[/B] At 3rd level and every 4th level after that, the Warrior can choose a magical enhancement to add to his guitar. He may choose from any of those available in the Core Rulebook, but the total enhancement bonus cannot exceed the number on the chart above. [B]Anime Jump (Ex):[/B] At 5th level, while wielding his axe, a Warrior adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. 1/day per point of his Wis modifier, the Warrior may produce an effect similar to the Jump spell, except that it is treated as a psi-like ability. [B]Deflect Object (Ex):[/B] At 5th the Warrior learns to deflect incoming projectiles with his guitar, as per the Deflect Arrows feat, except he may deflect any object of size Tiny or smaller. At 9th, 13th, and 18th level, the maximum size of objects that can be deflected improves by one step. [COLOR=Red][B]Mechanica (Ps):[/B] [/COLOR]At 6th level, the Warrior gains an animated construct as a companion. This ability functions similar to the spell [I]Animate Object[/I], using his class level as his caster level. The object gains an Intelligence score equal to its Wisdom (usually 1) and additional Construction Points equal to the Warrior’s Wisdom mod. Most often the Warrior uses the object as a mount or cohort. The Warrior can animate his guitar if he so chooses, but it cannot attack while being used as a weapon. [COLOR=Red][B]Evasion (Ex):[/B][/COLOR] At 9th level the Warrior gains Evasion, as per the Monk class feature. At 14th level, the Warrior instead gains Improved Evasion. [B]Space Pirate:[/B] At 20th level, the hero is treated as a native Outsider. Additionally, the hero gains damage reduction 10/lawful [B]Epic N.O. Warrior[/B] [B]Alignment:[/B] any non-lawful [B]Hit Dice:[/B] d8 [B]Skill Points per level:[/B] 2 + Int mod Level Special 21 Soul guitar +6 22 Bonus Feat 23 Enhancement +6, Guitar damage 2d12 24 Soul guitar +7 25 Deflect (Gargantuan) 26 Bonus Feat 27 Enhancement +7 28 Soul guitar +8 29 Deflect Object (Colossal) 30 Bonus Feat [B]Class Features[/B] [B]Soul Guitar:[/B] The magical enhancement bonus continues to improve as shown above. The Warrior can now choose epic enhancements to add to his guitar so long as the total bonus does not exceed the number listed. [B]Bonus Feats:[/B] The Warrior can choose a new FLCL bonus feat or any feat from the epic or non-epic Fighter list. [B]Deflect Objects:[/B] The Warrior can deflect even larger objects. [B]Avatar of Atomsk (Epic Destiny)[/B] [IMG]http://www.ultimateflcl.com/images/characters/atomsk.jpg[/IMG] An Avatar serves as a physical conduit for the legendary space phoenix Atomsk, gaining many of the rad beings vast rocking abilities. When activating any of the Avatar of Atomsk’s abilities, the Avatar’s whole body, including equipment, glows an angry red. [B]Requirements:[/B] 21st level, Soul Guitar class feature [B]Level Benefit[/B] 21 Dueling Banjos, Alien Flight 24 Pirate King 27 Major Mechanica 30 Galactic N.O. [B]Dueling Banjos (Su):[/B] The Avatar can create a second Soul Guitar once per day per point of his Wisdom modifier. This second guitar has the same enhancement bonus to attack and damage as the primary guitar and the Warrior can choose new magical enhancements for the weapon, up to a total of +5. He is automatically treated as having the Two-Weapon Fighting feat when wielding two guitars. [B]Phoenix Flight (Su):[/B] While wielding a guitar, the Avatar gains a fly speed equal to twice his base land speed. The Avatar can also survive in airless environments and natural vacuum, such as space. [B]Pirate King (Ex):[/B] The Avatar has the durability of a godling, and as such his current and future HD improve by one die size (maximum d12). [B]Major Mechanica:[/B] Any animated objects the Avatar creates have their HD doubled and gain double the bonus hp they would for their size. In addition, the Avatar uses his Wisdom score instead of his Wisdom mod when determining bonus Construction Points. [COLOR=Red][B]Galactic N.O. Channel:[/B][/COLOR] The Avatar’s N.O. ability vastly improves. His N.O. portal now functions as both a Gate Key and one end of the stable portal. He may attune it to a number of bound spaces (doors, caves, etc) equal to his Wisdom modifier. In addition, he may now forcefully draw objects and creatures around him through his N.O. Portal. This functions similar to a 60ft cone breath weapon and requires a Reflex save 10 + half the Avatar’s HD + Con mod. Creatures that fail the save are sent through the portal and ejected into the closest available space on the other side. The actual destination can be any portal the Avatar is attuned to. This ability can be used once every 1d4 rounds. [B]New Feats[/B] [B]Double-Neck [FLCL][/B] [B]Prerequisites:[/B] Ability to manifest two guitars [B]Benefit:[/B] The character may combine two soul guitars together to form a single double-neck guitar. This new guitar is treated as a two-handed weapon and deals damage as if it were one size larger. Separating or combing the guitars is a full round action that provokes attacks of opportunity. [B]Special:[/B] If you also have the Dueling Banjos destiny feature (or similar ability), the Double-Neck gains half of the second guitar’s enhancement bonuses and special abilities added on top of the base guitar’s. [B]Sling Shot Strings [FLCL][/B] [B]Prerequisites:[/B] Wisdom 13+, Guitar Enhancement +1 [B]Benefit:[/B] The character may fire her guitar as a shortbow, dealing 1d6 piercing damage with a 60ft range increment and a x3 critical. The guitar requires no ammo, instead producing small energy bolts when fired. The character still applies any weapon enhancements she has on her guitar to her ranged attacks. [B]Special:[/B] The character can use feats such as Rapid Shot in conjunction with her guitar. [B]Tommy Gun Guitar [FLCL][/B] [B]Prerequisites:[/B] Sling Shot Strings, Guitar Enhancement +2 [B]Benefit:[/B] The character may fire her guitar as a longbow, dealing 1d8 piercing damage with a 100ft range increment and a x3 critical. The guitar requires no ammo, instead producing small energy bolts when fired. The character still applies any weapon enhancements she has on her guitar to her ranged attacks. [B]Special:[/B] The character can use feats such as Rapid Shot in conjunction with her guitar. [B]Second Fiddle [FLCL][/B] [B]Prerequisites:[/B] Soul Guitar +2 [B]Benefit:[/B] The character can manifest a second Soul Guitar. However, she must split the enhancement bonus and special abilities evenly between the two weapons. [B]Special:[/B] If the character has the Avatar of Amosk Epic Destiny, her Dueling Banjos destiny power is always active and no longer has a per use limit. [B]Cat Radio[/B] [FLCL] [B]Prerequisites:[/B] Mechanica [B]Benefit:[/B] By touching a creature (not necessarily a cat) and an object or second creature with your guitar, you can create a sort of two-way communication device. This requires a full round action that provokes attacks of opportunity and persists for 1 day per point of your Wisdom modifier or until you dismiss it or designate new subjects. By touching either subject, you can hear and speak to anyone near the other conduit and they can respond in the same manner. [B]Galactic Garage [FLCL][/B] [B]Prerequisites:[/B] N.O. Portal [B]Benefit:[/B] You can attune your Portal to an actual physical space of similar size. The space's location doesn't matter so long as it can be accessed by planar travel. This allows you to draw forth objects from that location through the portal in your head. The attunement process takes 1 hour and requires that you be standing in or adjacent to the space. [B]Special:[/B] If you have the ability to open N.O. channels in other creatures, you can also attune them to a physical local. [B]Open N.O. Channel [Epic, FLCL][/B] [B]Prerequisites:[/B] Mechanica, Knowldge (Technology) 20 ranks [B]Benefit:[/B] By whacking a creature in the head, you can open a temporary N.O. Channel that lasts a number of days equal to your Wisdom mod. The target can resist this affect by making a Fortitude save 10 + half your level + your Wisdom mod. You can draw out guitars and Mechanica from a willing or prone creature by spending a full round action per size category of the object (Tiny and smaller objects take only a free action). This functions similar to a psionic Summon Construct spell. The Mechanica and weapons that can be called are limited by the creature’s Wisdom score, as shown below. This has several drawbacks, in that the N.O. Portal will sometimes produce effects on its own when the subject is distressed. In combat or other high stress situations, there is a 5% chance each round that the subjects grows horns, ears, or other odd projections, and a 5% chance a hostile construct will come forth, attacking psionic and N.O. sensitive characters in favor of all others. [B]Wisdom[/B] - [B]Guitar[/B] - [B]Spell[/B] 12 - Masterwork - Summon Instrument 14 - Magic +1 - Summon Construct I 16 - Magic +2 - Summon Construct II 18 - Magic +3 - Summon Construct III 20 - Magic +4 - Summon Construct IV 22 - Magic +5 - Summon Construct V 24 - Magic +6* - Summon Construct VI *A creature cannot manifest a +6 weapon unless it is epic level. If the subject has 24 or better Wisdom and is below 21st level, it instead manifests a +5 guitar with special enhancements, such as Flaming. [B]New Spells[/B] [B]Summon Construct I-IIX[/B] [B]School:[/B] conjuration (summoning) [B]Level:[/B] Sorcerer/Wizard [B]Casting Time:[/B] 1 round [B]Components[/B] V, S, F/DF [B]Range:[/B] close (25 ft + 5 ft/2 levels) [B]Effect:[/B] one summoned creature [B]Duration:[/B] 1 round/level [B]Saving Throw:[/B] None; [B]Spell Resistance:[/B] No This spell summons an extraplanar construct. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the list below. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell. [B]1st Level[/B] Animated Object (Tiny) Homunculus [B]2nd Level[/B] Animated Object (Small) Iron Cobra [B]3rd Level[/B] Animated Object (Medium) Ice Golem [B]4th Level[/B] Animated Object (Large) Wood Golem [B]5th Level[/B] Animated Object (Huge) Flesh Golem [B]6th Level[/B] Animated Object (Gargantuan) Clay Golem [B]7th Level[/B] Animated Object (Colossal) Stone Golem Retriever [B]8th Level[/B] Iron Golem [/QUOTE]
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