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General Tabletop Discussion
*Pathfinder & Starfinder
Footwork Lure + Polearm Momentum = At-Will Knock Prone?
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<blockquote data-quote="Cryptos" data-source="post: 4559199" data-attributes="member: 58439"><p>I was considering Battle Rager, but went with Two-Handed Weapon specialty for the +1 to hit because of the high stat requirements. </p><p></p><p>I already had a plan to make an Elf polearm fighter, who was once part of a group of elvish defenders using leafblade-shaped glaives to defend eleven settlements. The desire to check out this combo at lower level just caused me to dump 13s into Wis and Dex instead of 12s. From there, Dex and Wis should be high enough to let them ride on the +1 to all increases and provide good bonuses for secondary effects, skills, and so forth; and assigned stat increases can make up for lower initial STR and CON.</p><p></p><p>The stat requirements make it a concept that probably isn't very good for standard meat-shielding. But my thinking is that a fighter like this would position themselves well in front of the more tempting but squishy targets in a party, catching and dragging foes back who run past to attack, say, a wizard character. I'm also interested in including plenty of mobility so that a character like this could shift around the battlefield with a rogue waiting in the wings. Footwork Lure's movement alone helps create flanking opportunities, knocking them prone goes further to ensure CA, and make it hard for an enemy to get out of CA. </p><p></p><p>It will involve a lot of shifting powers, and some that allow the fighter to take advantage of CA or flanking, as well, with some minion-sweeping elements. Then as a rogue moves safely across the battlefield, they have a fighter that can safely keep up.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4559199, member: 58439"] I was considering Battle Rager, but went with Two-Handed Weapon specialty for the +1 to hit because of the high stat requirements. I already had a plan to make an Elf polearm fighter, who was once part of a group of elvish defenders using leafblade-shaped glaives to defend eleven settlements. The desire to check out this combo at lower level just caused me to dump 13s into Wis and Dex instead of 12s. From there, Dex and Wis should be high enough to let them ride on the +1 to all increases and provide good bonuses for secondary effects, skills, and so forth; and assigned stat increases can make up for lower initial STR and CON. The stat requirements make it a concept that probably isn't very good for standard meat-shielding. But my thinking is that a fighter like this would position themselves well in front of the more tempting but squishy targets in a party, catching and dragging foes back who run past to attack, say, a wizard character. I'm also interested in including plenty of mobility so that a character like this could shift around the battlefield with a rogue waiting in the wings. Footwork Lure's movement alone helps create flanking opportunities, knocking them prone goes further to ensure CA, and make it hard for an enemy to get out of CA. It will involve a lot of shifting powers, and some that allow the fighter to take advantage of CA or flanking, as well, with some minion-sweeping elements. Then as a rogue moves safely across the battlefield, they have a fighter that can safely keep up. [/QUOTE]
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Footwork Lure + Polearm Momentum = At-Will Knock Prone?
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