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General Tabletop Discussion
*Pathfinder & Starfinder
Footwork Lure + Polearm Momentum = At-Will Knock Prone?
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<blockquote data-quote="Ibixat" data-source="post: 4560298" data-attributes="member: 71416"><p>I fired up my Elven glaive user last night and I ran into a few problems.</p><p></p><p>Stat wise I went with</p><p>Str 16</p><p>Con 15</p><p>Dex 15</p><p>Int 8</p><p>Wis 15</p><p>Cha 10</p><p></p><p>maybe I should have gone for 18 strength and 10 con, but as a fighter I am not sure how I'd feel about 10 con. Maybe if I took a home region that allowed me to use Wis for hp instead of con, but I'd still be short on surges that way.</p><p></p><p>Was playing in an RPGA game and we did play high tier, so I was basically useless, I couldn't hit a damn thing, not that it would have been much better at low tier even with an extra +1. The problem was that everything I had targeted AC and the stuff we were fighting was all 20-23 ac, I think it would have only been 18-21 at low tier but still it was pretty harsh, with my total +5 to attacks, at least on OA's I had +7. I was able to get bonuses a few times or flanking but we had no rogue for me to flank buddy up with, and when I did hit the combo was pretty cool. I think a lower con would have made being a battlerager pointless, which I'm actually thinking is pointless for me to begin with, though the temp HP were too tempting to ignore at first, they did save me a few times too as well, getting con mod temps every time you take melee damage is a fairly decent thing, though I think the +1 to hit from great weapon fighter may have been more helpfull. Since we played high tier I did get a suit of +2 dwarven chainmail (finemail actually) but by rpga rules I gotta wait till 3rd to be able to equip it. </p><p></p><p>I think the character has some potential, and will start to do better once I get him some magic and play something closer to the proper level range, a level 1 on a high tier 1-4 band mod really is going to suck unless they are a rogue who has like +9 attack bonus at level 1 and can attack something other than AC.</p></blockquote><p></p>
[QUOTE="Ibixat, post: 4560298, member: 71416"] I fired up my Elven glaive user last night and I ran into a few problems. Stat wise I went with Str 16 Con 15 Dex 15 Int 8 Wis 15 Cha 10 maybe I should have gone for 18 strength and 10 con, but as a fighter I am not sure how I'd feel about 10 con. Maybe if I took a home region that allowed me to use Wis for hp instead of con, but I'd still be short on surges that way. Was playing in an RPGA game and we did play high tier, so I was basically useless, I couldn't hit a damn thing, not that it would have been much better at low tier even with an extra +1. The problem was that everything I had targeted AC and the stuff we were fighting was all 20-23 ac, I think it would have only been 18-21 at low tier but still it was pretty harsh, with my total +5 to attacks, at least on OA's I had +7. I was able to get bonuses a few times or flanking but we had no rogue for me to flank buddy up with, and when I did hit the combo was pretty cool. I think a lower con would have made being a battlerager pointless, which I'm actually thinking is pointless for me to begin with, though the temp HP were too tempting to ignore at first, they did save me a few times too as well, getting con mod temps every time you take melee damage is a fairly decent thing, though I think the +1 to hit from great weapon fighter may have been more helpfull. Since we played high tier I did get a suit of +2 dwarven chainmail (finemail actually) but by rpga rules I gotta wait till 3rd to be able to equip it. I think the character has some potential, and will start to do better once I get him some magic and play something closer to the proper level range, a level 1 on a high tier 1-4 band mod really is going to suck unless they are a rogue who has like +9 attack bonus at level 1 and can attack something other than AC. [/QUOTE]
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Footwork Lure + Polearm Momentum = At-Will Knock Prone?
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