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General Tabletop Discussion
*Pathfinder & Starfinder
Footwork Lure + Polearm Momentum = At-Will Knock Prone?
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<blockquote data-quote="teruokun" data-source="post: 4569219" data-attributes="member: 73302"><p><strong>Combine with a polearm tactical warlord</strong></p><p></p><p>My friend and I are playing a polearm duo that trained together and have ended up with a pretty fun combo (both lvl 12, using a glaive, heavy blade opportunity, polearm gambit, my character with polearm master path). The strategy involves my character (elven great weapon fighter) always trying to stay adjacent to his character (eladrin tactical warlord).</p><p></p><p>1) If an enemy runs up adjacent to me (or both): Polearm gambit -> footwork lure (swipe)-> I shift to another square adjacent to the warlord, enemy is slid next to warlord -> warlord's polearm gambit -> opening shove -> enemy knocked away and now prone with the most it can do is get up (without an AP) -> I get another swipe at something in range.</p><p>2) If an enemy runs up to attack the warlord and not adjacent to me: Polearm gambit -> opening shove (with rushing cleats and a controlling halberd) -> enemy knocked away and prone with the most it can do is get up (without an AP) and if anything is within range of me, I swipe (2d4+10).</p><p></p><p>Because we have a small party (us and an artful dodger), this kind of auto-knocking prone plus the addition of granting melee combat advantage versus for our rogue is a nice plus.</p><p></p><p>This was just what we were going to try for so far and we honestly weren't trying to minmax a lot, we just ended up seeing these feats and abilities and thought it would be a fun way to use polearm tactics while playing with a small group.</p></blockquote><p></p>
[QUOTE="teruokun, post: 4569219, member: 73302"] [b]Combine with a polearm tactical warlord[/b] My friend and I are playing a polearm duo that trained together and have ended up with a pretty fun combo (both lvl 12, using a glaive, heavy blade opportunity, polearm gambit, my character with polearm master path). The strategy involves my character (elven great weapon fighter) always trying to stay adjacent to his character (eladrin tactical warlord). 1) If an enemy runs up adjacent to me (or both): Polearm gambit -> footwork lure (swipe)-> I shift to another square adjacent to the warlord, enemy is slid next to warlord -> warlord's polearm gambit -> opening shove -> enemy knocked away and now prone with the most it can do is get up (without an AP) -> I get another swipe at something in range. 2) If an enemy runs up to attack the warlord and not adjacent to me: Polearm gambit -> opening shove (with rushing cleats and a controlling halberd) -> enemy knocked away and prone with the most it can do is get up (without an AP) and if anything is within range of me, I swipe (2d4+10). Because we have a small party (us and an artful dodger), this kind of auto-knocking prone plus the addition of granting melee combat advantage versus for our rogue is a nice plus. This was just what we were going to try for so far and we honestly weren't trying to minmax a lot, we just ended up seeing these feats and abilities and thought it would be a fun way to use polearm tactics while playing with a small group. [/QUOTE]
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Community
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Footwork Lure + Polearm Momentum = At-Will Knock Prone?
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