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General Tabletop Discussion
*Dungeons & Dragons
For 4vengers: What is your preferred fallback edition?
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<blockquote data-quote="Manbearcat" data-source="post: 6709669" data-attributes="member: 6696971"><p>This one is tough for me because I have been a huge fan of every single one of these editions (save 0e) and have GMed each of them an absolutely absurd amount. I'm going to do like other folks and cop out a bit, but I'll put a vote in here. </p><p></p><p>When I GM D&D it is for two very different purposes:</p><p></p><p>1) Heroic/Romantic Fantasy campaigns where genre-coherent story emerges organically over the course of years merely by following the rules and being creative and proactive.</p><p></p><p>2) A grim expedition into a nasty dungeon/wilderness locale that is meant to test players' skill and nerve as they try to (a) survive at all and (b) come away with as much loot as possible. This is going to be the time investment of a single evening.</p><p></p><p>The only D&D (brand) I will GM for agenda 1 above is 4e. Neck and neck with 4e for 1 is Dungeon World with Cortex + Heroic Fantasy and 13th Age (in that order) a wee bit down the line. I would run Burning Wheel for [MENTION=42582]pemerton[/MENTION] and [MENTION=386]LostSoul[/MENTION], but my normal group wants a lighter rules system (and I tend toward that direction as well).</p><p></p><p>The group that I run 2 for has historically been partial to Basic (by the book) and my house ruled 1e. However, I've gotten them into Torchbearer and the results have been terrific. Consequently, with that buy-in, it will be my new go-to for 2 above. </p><p></p><p>So...to bring it back around to the poll. Sans TB for 2, you're probably looking at Basic. So there is my vote.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6709669, member: 6696971"] This one is tough for me because I have been a huge fan of every single one of these editions (save 0e) and have GMed each of them an absolutely absurd amount. I'm going to do like other folks and cop out a bit, but I'll put a vote in here. When I GM D&D it is for two very different purposes: 1) Heroic/Romantic Fantasy campaigns where genre-coherent story emerges organically over the course of years merely by following the rules and being creative and proactive. 2) A grim expedition into a nasty dungeon/wilderness locale that is meant to test players' skill and nerve as they try to (a) survive at all and (b) come away with as much loot as possible. This is going to be the time investment of a single evening. The only D&D (brand) I will GM for agenda 1 above is 4e. Neck and neck with 4e for 1 is Dungeon World with Cortex + Heroic Fantasy and 13th Age (in that order) a wee bit down the line. I would run Burning Wheel for [MENTION=42582]pemerton[/MENTION] and [MENTION=386]LostSoul[/MENTION], but my normal group wants a lighter rules system (and I tend toward that direction as well). The group that I run 2 for has historically been partial to Basic (by the book) and my house ruled 1e. However, I've gotten them into Torchbearer and the results have been terrific. Consequently, with that buy-in, it will be my new go-to for 2 above. So...to bring it back around to the poll. Sans TB for 2, you're probably looking at Basic. So there is my vote. [/QUOTE]
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For 4vengers: What is your preferred fallback edition?
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