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For a change of pace, Oriental Adventures
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<blockquote data-quote="ForceUser" data-source="post: 185546" data-attributes="member: 2785"><p>I'm getting ready to delve into my first full-blown Oriental Adventures campaign. For my setting I have picked a fantahistorical version of circa-13th century Vietnam. In my web research I have discovered something interesting: most OA fan sites carry a distinct Japanese flavor, especially the monsters. Boo.</p><p></p><p>Since my game will be focused on the dynamic of the medieval Vietnamese/Chinese conflict, I haven't had the opportunity to be lazy - all my campaign background info is from sources such as Vietnam travel guides and the US State Department <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Player characters can choose, for starters, to be Viet, Khmer, or Xiao (Chinese). Other ethnic groups that are part of the picture include the Lao (modern-day Laotians), the Tai (modern-day Thai) and the Cham (a seafaring people who inhabited what is now central Vietnam). </p><p></p><p>The more I research these people and this period the more fascinated I become. The history of the whole Vietnam/Laos/Cambodia area is long and twisted. There are so many people in that land! Thousands of languages, thousands of different ethnic groups. I had to pare them down to what appear to be the six largest groups so I could manage the races in a D&D sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This could be the campaign that holds my player group's interest! I'm certainly excited about, and several of my players are eagerly putting together characters. It really takes a shift in the way you think; you can't take anything from D&D for granted. Although all the standard D&D building blocks will be present, they are viewed differently through Asian eyes. This will be a real DMing challenge and I'm looking forward to it. I could easily get mired in the details, so my biggest challenge will be to plot my way through a campaign and tell a long-term story with relevance to the player group, something they can relate to as white middle-class guys, while keeping the style distinctly Asian. I have a couple grumblers who would prefer yet another European-flavored campaign. Personally, I am done with that for now. I really need something not-the-norm that I can sink my teeth into. </p><p></p><p>Are you running an OA campaign? Is it long-running or short? Did it die out? Did your players love it/hate it? Do you wish you were playing OA? Let's hear your stories!</p><p></p><p>And for pete's sake, are there any NON-Japanese RPG resources out there?</p></blockquote><p></p>
[QUOTE="ForceUser, post: 185546, member: 2785"] I'm getting ready to delve into my first full-blown Oriental Adventures campaign. For my setting I have picked a fantahistorical version of circa-13th century Vietnam. In my web research I have discovered something interesting: most OA fan sites carry a distinct Japanese flavor, especially the monsters. Boo. Since my game will be focused on the dynamic of the medieval Vietnamese/Chinese conflict, I haven't had the opportunity to be lazy - all my campaign background info is from sources such as Vietnam travel guides and the US State Department :D Player characters can choose, for starters, to be Viet, Khmer, or Xiao (Chinese). Other ethnic groups that are part of the picture include the Lao (modern-day Laotians), the Tai (modern-day Thai) and the Cham (a seafaring people who inhabited what is now central Vietnam). The more I research these people and this period the more fascinated I become. The history of the whole Vietnam/Laos/Cambodia area is long and twisted. There are so many people in that land! Thousands of languages, thousands of different ethnic groups. I had to pare them down to what appear to be the six largest groups so I could manage the races in a D&D sense. :) This could be the campaign that holds my player group's interest! I'm certainly excited about, and several of my players are eagerly putting together characters. It really takes a shift in the way you think; you can't take anything from D&D for granted. Although all the standard D&D building blocks will be present, they are viewed differently through Asian eyes. This will be a real DMing challenge and I'm looking forward to it. I could easily get mired in the details, so my biggest challenge will be to plot my way through a campaign and tell a long-term story with relevance to the player group, something they can relate to as white middle-class guys, while keeping the style distinctly Asian. I have a couple grumblers who would prefer yet another European-flavored campaign. Personally, I am done with that for now. I really need something not-the-norm that I can sink my teeth into. Are you running an OA campaign? Is it long-running or short? Did it die out? Did your players love it/hate it? Do you wish you were playing OA? Let's hear your stories! And for pete's sake, are there any NON-Japanese RPG resources out there? [/QUOTE]
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