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<blockquote data-quote="Rune" data-source="post: 185565" data-attributes="member: 67"><p>The reason that most OA games are heavily Japanese flavored, is that the rules, themselves have a heavy Japanese flavor (although this is certainly not exclussively the case). I am currently running an OA game (the story hour for it is linked in my sig), which is intended to be a meshing of as many different types of Asian culture as I can (including Indian). However, I find that the rules definitely favor a Chinese and Japanese flavor. This can be tricky, as I allow all of the rules (for the most part) from OA into my game.</p><p></p><p>That being said, I do, at least, sneak in elements of the other cultures. The trick is getting them to blend. If I had the party's main antagonist (a samurai) wearing a turban, as I have considered doing, the players' suspension of disbelief would be shattered. Since I am running a surreal game, anyway, I can't afford to do that. However, I do blend some things in. For instance, at a large party/social event, there was a band playing music--I popped in a CD of Vietnamese music for the background and we got on with the game.</p><p></p><p>Also, I feature a lot of war elephants, whenever the PCs go anywhere near a battlefield.</p></blockquote><p></p>
[QUOTE="Rune, post: 185565, member: 67"] The reason that most OA games are heavily Japanese flavored, is that the rules, themselves have a heavy Japanese flavor (although this is certainly not exclussively the case). I am currently running an OA game (the story hour for it is linked in my sig), which is intended to be a meshing of as many different types of Asian culture as I can (including Indian). However, I find that the rules definitely favor a Chinese and Japanese flavor. This can be tricky, as I allow all of the rules (for the most part) from OA into my game. That being said, I do, at least, sneak in elements of the other cultures. The trick is getting them to blend. If I had the party's main antagonist (a samurai) wearing a turban, as I have considered doing, the players' suspension of disbelief would be shattered. Since I am running a surreal game, anyway, I can't afford to do that. However, I do blend some things in. For instance, at a large party/social event, there was a band playing music--I popped in a CD of Vietnamese music for the background and we got on with the game. Also, I feature a lot of war elephants, whenever the PCs go anywhere near a battlefield. [/QUOTE]
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