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<blockquote data-quote="CleverNickName" data-source="post: 5926639" data-attributes="member: 50987"><p>Maybe that is also part of the issue: there are many different flavors of "old school."</p><p></p><p>See, when I think "old school," I think of the 1977 Basic Set. Thus, AD&D doesn't evoke feelings of nostalgia to me...instead, it reminds me of the first time that my friends told me that I was doing it wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> AD&D isn't "old school" to gamers like me; it is "the new hotness" that isn't quite so new anymore.</p><p></p><p>There are those who cut their gaming teeth on the original 1974 set, too. For them, practically anything else isn't going to be "old school," just varying degrees of "new." And I'm sure that a lot of gamers will think that any pre-4E rules mechanic has an "old-school" feel to it.</p><p></p><p>All this to say, I think that being able to score combat damage every round regardless of whether or not your attacks hit or miss feels like a new, somewhat dubious ability, not "old-school." (Imagine if every creature in the Caves had the Reaper feat, or a similar ability.) I have less of a problem with at-will cantrips and orisons, though...except for the ones that cause/heal damage. Spamming <em>light, read magic, detect evil</em>, etc. doesn't break the game nearly as much as spamming <em>magic missile</em> or<em> radiant lance</em> does.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5926639, member: 50987"] Maybe that is also part of the issue: there are many different flavors of "old school." See, when I think "old school," I think of the 1977 Basic Set. Thus, AD&D doesn't evoke feelings of nostalgia to me...instead, it reminds me of the first time that my friends told me that I was doing it wrong. :D AD&D isn't "old school" to gamers like me; it is "the new hotness" that isn't quite so new anymore. There are those who cut their gaming teeth on the original 1974 set, too. For them, practically anything else isn't going to be "old school," just varying degrees of "new." And I'm sure that a lot of gamers will think that any pre-4E rules mechanic has an "old-school" feel to it. All this to say, I think that being able to score combat damage every round regardless of whether or not your attacks hit or miss feels like a new, somewhat dubious ability, not "old-school." (Imagine if every creature in the Caves had the Reaper feat, or a similar ability.) I have less of a problem with at-will cantrips and orisons, though...except for the ones that cause/heal damage. Spamming [I]light, read magic, detect evil[/I], etc. doesn't break the game nearly as much as spamming [I]magic missile[/I] or[I] radiant lance[/I] does. [/QUOTE]
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