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General Tabletop Discussion
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For a more realistic game: WP/VP or D20 Modern KO rules?
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<blockquote data-quote="Skywalker" data-source="post: 885144" data-attributes="member: 1538"><p>I find both to have a similar feel. Neither is very realistic as both remain cinematic. </p><p></p><p>One advantage of VP/WP is that you can do DR more easily and this is more realistic.</p><p></p><p>One advantage of Massive Damage Threshold is that it's easy to add to existing games.</p><p></p><p>Alternatively have you considered something like this - </p><p></p><p>The reason why BAB increases and AC doesn't increase in D&D is that you are expected to hit more at higher levels to cope with the increasing HP.</p><p></p><p>To achieve a realism level you could use a static or slowly increasing HP (Con + current Fort save as an example). To do this you would need to insure that AC increases like BAB. This isn't a silly idea and has been adopted in many d20 games including D20 Modern and SW. </p><p></p><p>You can do this by either giving each class a AC progression matching BAB progressions. Wizards get slow progressions where fighter get fast ones.</p><p></p><p>Another option is to make BAB and AC skills. This will achieve similar progressions - maxing out at +4 to +23 for classes with them as class skills and +2 to +11 for classes with them as class skills. You may need to assign some more skill points. Also you could spilt Melee BAB (Str) and Ranged BAB (Dex) into seperate skills.</p><p></p><p>Wizard would BAB and AC as cross class skills. Rogues may have AC as a class skill and BAB as a cross class. Fighters would have both as class skills.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 885144, member: 1538"] I find both to have a similar feel. Neither is very realistic as both remain cinematic. One advantage of VP/WP is that you can do DR more easily and this is more realistic. One advantage of Massive Damage Threshold is that it's easy to add to existing games. Alternatively have you considered something like this - The reason why BAB increases and AC doesn't increase in D&D is that you are expected to hit more at higher levels to cope with the increasing HP. To achieve a realism level you could use a static or slowly increasing HP (Con + current Fort save as an example). To do this you would need to insure that AC increases like BAB. This isn't a silly idea and has been adopted in many d20 games including D20 Modern and SW. You can do this by either giving each class a AC progression matching BAB progressions. Wizards get slow progressions where fighter get fast ones. Another option is to make BAB and AC skills. This will achieve similar progressions - maxing out at +4 to +23 for classes with them as class skills and +2 to +11 for classes with them as class skills. You may need to assign some more skill points. Also you could spilt Melee BAB (Str) and Ranged BAB (Dex) into seperate skills. Wizard would BAB and AC as cross class skills. Rogues may have AC as a class skill and BAB as a cross class. Fighters would have both as class skills. [/QUOTE]
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For a more realistic game: WP/VP or D20 Modern KO rules?
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