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<blockquote data-quote="Yaarel" data-source="post: 9793597" data-attributes="member: 58172"><p>When looking at the prevailing themes of each class, I am leaning toward Necromancer meriting its own separate base class. </p><p></p><p>The Cleric has necromancy especially turning Undead, but its Healing and Celestial Fire aspects feel incongruous and distract from the necromantic concept. Meanwhile the all-over-the-place-ness of the Wizard gets in the way, and prevents the class design space that is necessary to articulate the features for solid necromancy flavor. So, the Necromancer class steals all of the Wizard Necromancy flavor and traditions from earlier editions, leaving the Wizard none of it. The sculpting away of what the Wizard can do actually polishes what the Wizard class is making it more vividly flavorful with a tighter concept. Meanwhile it is fine if the Cleric continues its dabbling into necromancy.</p><p></p><p></p><p></p><p>I view the Artificer (alchemy, elementalism, daoism) as too life oriented. Even when doing "alchemistry" the Artificer is adding the attention of ones own conscious soul as the "ethereal" "quintessential" ingredient to catalyze the formulas. Appropriately, the Alchemist involves Healing magic to keep a living body alive, even immortally.</p><p></p><p></p><p></p><p>4e merged the Illusion Shadow Plane and the Ethereal Plane into a remix forming Feywild and Shadowfell instead. Both Fey and Shadow strongly associate with Illusion magic. 5e 2014 kept Fey and Shadow but returned Ethereal. 5e 2024 made Feywild and Shadow strictly material, nonethereal. But the prevalence of Illusion magic seems to remain.</p><p></p><p>Since 2024, I view the Ethereal Plane as a bridge between the Material and the Feywild-or-Shadowfell. So depending on the "energy frequency" of the ether, one might be in the Border Ethereal of the positive Feywild, of the mixed Material Plane, or of the negative Shadowfell. </p><p></p><p>Thus the souls of Fey creatures can travel outofbody thru the Ethereal Plane, and likewise the souls of Shadow. The Shadow Ghosts are these disembodied minds that bring with them the Negative void that pervades the Shadowfell.</p><p></p><p>Illusion magic itself impresses a mental visualization into the physical but immaterial force of ether. The techniques can involve ones own personal soul (psionic, primal) or impersonal weave (arcane, divine). The four elements of matter are all made out of ether (like atoms are made out of forces). And the Astral thoughtstuff can emanate force. So ether and Illususion magic can happen effectively anywhere in the universe.</p><p></p><p></p><p></p><p>Huh. If these different parts of ones own soul arent in tune with each other, there is a sense of restlessness. </p><p></p><p></p><p></p><p>A view the Greek-Egyptian-etcetera underworld of the dead as literally underground in the sense of a collective grave, where the souls of the corpses can interact with each other in lifelike ways. Hence there is an upsidedown mirror image of the living world.</p><p></p><p>In many cultures (including Greek and Egyptian), the underworld includes both painful regions of punishment and pleasureful regions of reward. For D&D, these are the Shadowfell and Feywild respectively. Note, for these cultures, the Fey is conceptually underground, inside caves and mounds, or so on.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9793597, member: 58172"] When looking at the prevailing themes of each class, I am leaning toward Necromancer meriting its own separate base class. The Cleric has necromancy especially turning Undead, but its Healing and Celestial Fire aspects feel incongruous and distract from the necromantic concept. Meanwhile the all-over-the-place-ness of the Wizard gets in the way, and prevents the class design space that is necessary to articulate the features for solid necromancy flavor. So, the Necromancer class steals all of the Wizard Necromancy flavor and traditions from earlier editions, leaving the Wizard none of it. The sculpting away of what the Wizard can do actually polishes what the Wizard class is making it more vividly flavorful with a tighter concept. Meanwhile it is fine if the Cleric continues its dabbling into necromancy. I view the Artificer (alchemy, elementalism, daoism) as too life oriented. Even when doing "alchemistry" the Artificer is adding the attention of ones own conscious soul as the "ethereal" "quintessential" ingredient to catalyze the formulas. Appropriately, the Alchemist involves Healing magic to keep a living body alive, even immortally. 4e merged the Illusion Shadow Plane and the Ethereal Plane into a remix forming Feywild and Shadowfell instead. Both Fey and Shadow strongly associate with Illusion magic. 5e 2014 kept Fey and Shadow but returned Ethereal. 5e 2024 made Feywild and Shadow strictly material, nonethereal. But the prevalence of Illusion magic seems to remain. Since 2024, I view the Ethereal Plane as a bridge between the Material and the Feywild-or-Shadowfell. So depending on the "energy frequency" of the ether, one might be in the Border Ethereal of the positive Feywild, of the mixed Material Plane, or of the negative Shadowfell. Thus the souls of Fey creatures can travel outofbody thru the Ethereal Plane, and likewise the souls of Shadow. The Shadow Ghosts are these disembodied minds that bring with them the Negative void that pervades the Shadowfell. Illusion magic itself impresses a mental visualization into the physical but immaterial force of ether. The techniques can involve ones own personal soul (psionic, primal) or impersonal weave (arcane, divine). The four elements of matter are all made out of ether (like atoms are made out of forces). And the Astral thoughtstuff can emanate force. So ether and Illususion magic can happen effectively anywhere in the universe. Huh. If these different parts of ones own soul arent in tune with each other, there is a sense of restlessness. A view the Greek-Egyptian-etcetera underworld of the dead as literally underground in the sense of a collective grave, where the souls of the corpses can interact with each other in lifelike ways. Hence there is an upsidedown mirror image of the living world. In many cultures (including Greek and Egyptian), the underworld includes both painful regions of punishment and pleasureful regions of reward. For D&D, these are the Shadowfell and Feywild respectively. Note, for these cultures, the Fey is conceptually underground, inside caves and mounds, or so on. [/QUOTE]
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