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*Pathfinder & Starfinder
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5382317" data-attributes="member: 82106"><p>Maptool doesn't really need that. We play online with it but the idea is the same. The player moves their token when it is their turn, but Maptool doesn't really track movement. It will tell you how far you have dragged your token and you can make a 'way point' so the distance calculates via the squares you actually move through. Everyone sees the indicator as you drag so they can tell what you did. Once you drop your token it is moved. If the DM then wants to move you back to a square and say "no, no, I react when he's here" then that gets resolved and the player continues moving from that point. I set things so players can also move NPCs and monsters so they can show me where they push them etc.</p><p></p><p>Everyone has macros that track use, so a player can have a macro for "OA". When the DM moves a monster the player can just ask if they can interrupt at a specific point. The DM will place the monster back to that point and the player can click their "OA" button, select the target and the attack is resolved. There IS actually a 'take back the last power use' macro. That might be used if say a character interrupts with Shield or something like that. Power macro buttons will gray out until the next round/turn/rest or whatever is appropriate.</p><p></p><p>Note that beyond the basic ability to move tokens and set properties on them the rest is all done with macros (Rumble framework in this case). Don't think of a VTT as being as automatic as a CRPG or MMO kind of thing. Tokens are just minis and the other functions are purely ways to automate how you play at the table normally. Things like tracking power use/recharge are a convenience only. For anything really odd you can just manually adjust hit points, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5382317, member: 82106"] Maptool doesn't really need that. We play online with it but the idea is the same. The player moves their token when it is their turn, but Maptool doesn't really track movement. It will tell you how far you have dragged your token and you can make a 'way point' so the distance calculates via the squares you actually move through. Everyone sees the indicator as you drag so they can tell what you did. Once you drop your token it is moved. If the DM then wants to move you back to a square and say "no, no, I react when he's here" then that gets resolved and the player continues moving from that point. I set things so players can also move NPCs and monsters so they can show me where they push them etc. Everyone has macros that track use, so a player can have a macro for "OA". When the DM moves a monster the player can just ask if they can interrupt at a specific point. The DM will place the monster back to that point and the player can click their "OA" button, select the target and the attack is resolved. There IS actually a 'take back the last power use' macro. That might be used if say a character interrupts with Shield or something like that. Power macro buttons will gray out until the next round/turn/rest or whatever is appropriate. Note that beyond the basic ability to move tokens and set properties on them the rest is all done with macros (Rumble framework in this case). Don't think of a VTT as being as automatic as a CRPG or MMO kind of thing. Tokens are just minis and the other functions are purely ways to automate how you play at the table normally. Things like tracking power use/recharge are a convenience only. For anything really odd you can just manually adjust hit points, etc. [/QUOTE]
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