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<blockquote data-quote="AbdulAlhazred" data-source="post: 5383673" data-attributes="member: 82106"><p>Yeah, the vector maps that you draw in Maptool work great. It isn't the best drawing program out there and it will be pretty nice when they do a bit of enhancement on that, but it is perfectly adequate and you can get some nice results. MT 1.4 looks like it will definitely fix a few of the minor deficiencies there.</p><p></p><p></p><p></p><p>FoW and the related lighting and vision stuff is the real cream for sure. It really does add a whole dimension. There are still a few unavoidable limitations of course, like what I call the 'wall problem' (either you can see 'into' the wall a bit in which case the players get a bit of extra info on secret passages etc OR the whole wall is just not visible at all, which can be confusing for players). Not sure how other VTTs handle that, but it seems to be just a limitation in presentation that is unavoidable, and minor.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5383673, member: 82106"] Yeah, the vector maps that you draw in Maptool work great. It isn't the best drawing program out there and it will be pretty nice when they do a bit of enhancement on that, but it is perfectly adequate and you can get some nice results. MT 1.4 looks like it will definitely fix a few of the minor deficiencies there. FoW and the related lighting and vision stuff is the real cream for sure. It really does add a whole dimension. There are still a few unavoidable limitations of course, like what I call the 'wall problem' (either you can see 'into' the wall a bit in which case the players get a bit of extra info on secret passages etc OR the whole wall is just not visible at all, which can be confusing for players). Not sure how other VTTs handle that, but it seems to be just a limitation in presentation that is unavoidable, and minor. [/QUOTE]
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