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<blockquote data-quote="AbdulAlhazred" data-source="post: 5383829" data-attributes="member: 82106"><p>Yeah, I've been using vision blocking and FoW/Lighting now for a couple years in MT. It actually works pretty well. You DO have to set up the vision blocking layer, which for a complex map can take some time, but you get the hang of it pretty quick. Likewise you may have to set up light sources for areas that have existing lighting, but it is really not much more than just designating the light source of a given object or token. If you need an area to be just generally 'dimly lit' for instance just drop an object onto the map and give it a light source with a LARGE radius, it will light the whole room, then make it invisible to the players. They'll still see the light, but not the object casting it.</p><p></p><p>MT does also support individual player vision, so you can have each player only see what their character can see. I find it tends to be more annoyance than it is really worth, but it does work well for those situations where the party is really split up or something like that. In general I just use common vision and let all the players own all the PC tokens. That makes things quicker and reduces the DM load. As long as your players are reasonably well behaved there's no problem. If you get players that are going to make trouble you might as well just boot them anyway...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5383829, member: 82106"] Yeah, I've been using vision blocking and FoW/Lighting now for a couple years in MT. It actually works pretty well. You DO have to set up the vision blocking layer, which for a complex map can take some time, but you get the hang of it pretty quick. Likewise you may have to set up light sources for areas that have existing lighting, but it is really not much more than just designating the light source of a given object or token. If you need an area to be just generally 'dimly lit' for instance just drop an object onto the map and give it a light source with a LARGE radius, it will light the whole room, then make it invisible to the players. They'll still see the light, but not the object casting it. MT does also support individual player vision, so you can have each player only see what their character can see. I find it tends to be more annoyance than it is really worth, but it does work well for those situations where the party is really split up or something like that. In general I just use common vision and let all the players own all the PC tokens. That makes things quicker and reduces the DM load. As long as your players are reasonably well behaved there's no problem. If you get players that are going to make trouble you might as well just boot them anyway... [/QUOTE]
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