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[For bigtino] Thread about heavy armor
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<blockquote data-quote="bigtino" data-source="post: 7250392" data-attributes="member: 6912595"><p>I did read the sidebar, and my confusion there is that the rarity is directly represented by its price. If I had $200,000 I was looking to spend on a Mastercraft sports car, I would find plenty of cars to choose from. I'd shop around to choose the one I want, sure, but there wouldn't be much hassle in actually finding one to buy. At that price, the seller would probably do everything they could to make my buying experience as convenient as possible. But in that example, the barrier to a person's buying that car is its price, not its rarity. The example of an Artisanal car as a Bughatti Veyron makes sense, because there are only so many of those out there, and things of Artisanal quality should be considered unique. Even then, though, the rarity is seen in the price tag.</p><p></p><p>But the same doesn't apply to that Mastercraft Leather Armor. If it's exceptionally hard to find, and there exists a leather that makes an armor as tough as power armor, shouldn't the price represent that? It seems like either every military in the world would outfit their soldiers in that armor or the price would reflect the rarity and effectiveness. I suppose I'm just having a hard time understanding what rarity means when the price is so cheap.</p><p></p><p>As for your players now, I'm still wondering what they spend their money on if not gear quality. Even by Grade 7, a player who saved pretty much all of their money would only have around 10,000 credits, right? So on the one hand, they can buy whatever weapon and armor they want to on the list (unless it's Power Armor). On the other hand, outside of quality, what else do they buy? Vehicles and cybernetics are both prohibitively expensive. Quality seems like how a player is supposed to spend money to improve and customize their equipment, so without homebrewing a big new list of equipment, I'm not sure what a player's money is actually for.</p></blockquote><p></p>
[QUOTE="bigtino, post: 7250392, member: 6912595"] I did read the sidebar, and my confusion there is that the rarity is directly represented by its price. If I had $200,000 I was looking to spend on a Mastercraft sports car, I would find plenty of cars to choose from. I'd shop around to choose the one I want, sure, but there wouldn't be much hassle in actually finding one to buy. At that price, the seller would probably do everything they could to make my buying experience as convenient as possible. But in that example, the barrier to a person's buying that car is its price, not its rarity. The example of an Artisanal car as a Bughatti Veyron makes sense, because there are only so many of those out there, and things of Artisanal quality should be considered unique. Even then, though, the rarity is seen in the price tag. But the same doesn't apply to that Mastercraft Leather Armor. If it's exceptionally hard to find, and there exists a leather that makes an armor as tough as power armor, shouldn't the price represent that? It seems like either every military in the world would outfit their soldiers in that armor or the price would reflect the rarity and effectiveness. I suppose I'm just having a hard time understanding what rarity means when the price is so cheap. As for your players now, I'm still wondering what they spend their money on if not gear quality. Even by Grade 7, a player who saved pretty much all of their money would only have around 10,000 credits, right? So on the one hand, they can buy whatever weapon and armor they want to on the list (unless it's Power Armor). On the other hand, outside of quality, what else do they buy? Vehicles and cybernetics are both prohibitively expensive. Quality seems like how a player is supposed to spend money to improve and customize their equipment, so without homebrewing a big new list of equipment, I'm not sure what a player's money is actually for. [/QUOTE]
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